TheMrKaramel18
New member
NAME: Myrta - The Healer and Toxic Botanist
The First Maelstrom unleashed a wave of unnatural forces across the world, and among them emerged lifeforms and energies that modern science struggles to understand. Some of these forces were subtle, hidden in plain sight, yet powerful enough to alter the course of human events. Myrta is one of the latter - a botanist whose affinity for plants borders on the supernatural, using them not only to heal allies but also to manipulate the battlefield with toxins and corrosive effects on her enemies.
Myrta is a florist and self-proclaimed "New York City eco-activist" who now works in the city's many abandoned parks, gardens, and urban greenhouses. She travels, often carrying seeds and small plants that can be quickly deployed to aid allies or thwart opponents. Although she appears unassuming, her presence on the battlefield is far from innocent. Her plants respond to her will, releasing healing spores, toxic pollen, or aggressive vine growth depending on her needs.
Myrta is an inquisitive and patient figure, fascinated by both human behavior and the resilience of nature in an urban environment. She is widely considered eccentric: she keeps detailed diaries of her plants, takes notes on their interactions with human and paranormal biology, and sometimes speaks to them as if they were colleagues. Despite her gentle demeanor, she is fiercely protective of those around her and is not afraid to use her botanical knowledge for offensive purposes when necessary.
The OSIC watches her warily, viewing her abilities as a potential anomaly; the Baxter Society views her as an unpredictable variable that can either help or hinder; other independents, such as Paige, find her inspiring for storytelling.
All of her abilities are tied to both helping allies and damaging enemies to aid in her own victory.
WEAPON: Flowers of Life
Throws flowers at enemies, dealing damage
Damage per shot: 24
Bullets per second: 1.07
ABILITIES:

*made by AI, you can propose youre vision on her
Voice dialogues
Haze:
Haze: “OSIC is watching your... plants”
Myrta: “I'm just saving those around me”
Haze: “Your activities are too unstable”
Myrta: “I understand... but I can't stand by”
Lady Geist:
Lady Geist: “What kind of chaotic cultivation is this?”
Myrta: “It helps those around it survive”
Lady Geist: “I would call it a weed. Pull it out”
Myrta: “I will do it my way… life is worth it”
Seven:
Seven: “OSIC do terrible things...”
Myrta: “But they save lives!”
Seven: “They don’t save everyone’s life, they only save those who are safe for them”
Doorman:
Doorman: “The Baroness Hotel is very clean. If you come, leave your plants outside”
Myrta: “They are friendly and clean, they won’t mess anything up in the hotel!”
Doorman: “Keep an eye on them. Our cleaning service won’t be as friendly as me”
The First Maelstrom unleashed a wave of unnatural forces across the world, and among them emerged lifeforms and energies that modern science struggles to understand. Some of these forces were subtle, hidden in plain sight, yet powerful enough to alter the course of human events. Myrta is one of the latter - a botanist whose affinity for plants borders on the supernatural, using them not only to heal allies but also to manipulate the battlefield with toxins and corrosive effects on her enemies.
Myrta is a florist and self-proclaimed "New York City eco-activist" who now works in the city's many abandoned parks, gardens, and urban greenhouses. She travels, often carrying seeds and small plants that can be quickly deployed to aid allies or thwart opponents. Although she appears unassuming, her presence on the battlefield is far from innocent. Her plants respond to her will, releasing healing spores, toxic pollen, or aggressive vine growth depending on her needs.
Myrta is an inquisitive and patient figure, fascinated by both human behavior and the resilience of nature in an urban environment. She is widely considered eccentric: she keeps detailed diaries of her plants, takes notes on their interactions with human and paranormal biology, and sometimes speaks to them as if they were colleagues. Despite her gentle demeanor, she is fiercely protective of those around her and is not afraid to use her botanical knowledge for offensive purposes when necessary.
The OSIC watches her warily, viewing her abilities as a potential anomaly; the Baxter Society views her as an unpredictable variable that can either help or hinder; other independents, such as Paige, find her inspiring for storytelling.
All of her abilities are tied to both helping allies and damaging enemies to aid in her own victory.
WEAPON: Flowers of Life
Throws flowers at enemies, dealing damage
Damage per shot: 24
Bullets per second: 1.07
ABILITIES:
- Flower bloom - throws a flower, depending on the target it does different things:
On an ally - heals them for a certain time
On an enemy - deals spirit damage for a certain time
Ability cooldown - 22 sec
Ally healing - 12 hp/sec
Enemy damage - 15 spirit damage per sec
Duration - 5 seconds
1 AP - Reduces cooldown by 5 seconds
2 AP - Increases duration by 15 seconds
3 AP - Deals additional 18% spirit damage to allies, reduces spirit resistance by 20% to enemies
- Thorn Embrace - wraps an ally or enemy with vine, causing various effects
Allies - gain additional shield
Enemies - gain slow
Ability cooldown - 30 sec
Ally Shield - 300
Enemy Slow - 18%
Enemy Spirit Damage - 50
1 AP - Reduces cooldown by 8 seconds
2 AP - Increases healing for allies and self by 20%
3 AP - Increases enemy slow by 30%. Increases allies' shield by 100
- Flower Orbs - Similar to Infernus and Mina, Myrta applies an effect to her orbs.
Hitting allies heals them
Hitting enemies inflicts spiritual exhaustion.
Ally healing per shot - 5
Spirit damage - 10
1 AP - increases ally healing by 2, increases damage to enemies by 5
2 AP - after 10 hits on enemies, gives an additional 50 spirit damage
5 AP - every 10 hit on an ally gives an additional 40 hp
- Garden of the Last Quiet - Creates a garden in a certain radius that heals allies and damages enemies.
Ability cooldown - 210 sec
Range - 15 m
Heal allies - 50 hp/sec
Spirit damage - 30 per sec
Duration - 15 seconds
1 AP - Reduces cooldown by 40 seconds
2 AP - Grants an additional 150 shield to allies
5 AP - Silences enemies in the areaNAME: Myrta - The Healer and Toxic Botanist

*made by AI, you can propose youre vision on her
Voice dialogues
Haze:
Haze: “OSIC is watching your... plants”
Myrta: “I'm just saving those around me”
Haze: “Your activities are too unstable”
Myrta: “I understand... but I can't stand by”
Lady Geist:
Lady Geist: “What kind of chaotic cultivation is this?”
Myrta: “It helps those around it survive”
Lady Geist: “I would call it a weed. Pull it out”
Myrta: “I will do it my way… life is worth it”
Seven:
Seven: “OSIC do terrible things...”
Myrta: “But they save lives!”
Seven: “They don’t save everyone’s life, they only save those who are safe for them”
Doorman:
Doorman: “The Baroness Hotel is very clean. If you come, leave your plants outside”
Myrta: “They are friendly and clean, they won’t mess anything up in the hotel!”
Doorman: “Keep an eye on them. Our cleaning service won’t be as friendly as me”