Dakota is inspired by your episodic adventure characters. She used her bull whip to swing around the jungle and now does so in the Cursed Apple in her search for an occult item or bargain that will cure her of a deadly disease acquired in the Amazon.
Weapon: Serial Adventurer - A lever-action rifle that must be cocked after each shot. Increased ammunition will reduce the cocking speed and 'next magazine' effects will affect a number of her next shots instead
Abilities:
1 - Caltrops (Active/Charges) - Dakota throws caltrops that persist on the ground damaging and slowing enemies that walk through them.
Upgrades
2 - Whip Swing (Movement/Charges) - Dakota jumps up a small amount and latches to a ceiling or nearby wall to swing forward. Latching onto a wall will swing her around the wall rather than straight forward
Upgrades
3 - Infectious (Passive) - Dakota's sickness passes on to enemies she hits or hit her dealing a % of enemy's max health over 5 seconds, does not stack but will refresh.
Upgrades
4 - Expedient Escapade (Ultimate) - Gain significant movement speed and refresh all ability charges
Upgrades
Weapon: Serial Adventurer - A lever-action rifle that must be cocked after each shot. Increased ammunition will reduce the cocking speed and 'next magazine' effects will affect a number of her next shots instead
Abilities:
1 - Caltrops (Active/Charges) - Dakota throws caltrops that persist on the ground damaging and slowing enemies that walk through them.
Upgrades
T1 - +1 Charge
T2 - Caltrops damage increased
T3 - Reduced cooldown
2 - Whip Swing (Movement/Charges) - Dakota jumps up a small amount and latches to a ceiling or nearby wall to swing forward. Latching onto a wall will swing her around the wall rather than straight forward
Upgrades
T1 - +1 Charge
T2 - Increase the momentum of the whip swing
T3 - Can hit enemy heroes to pull them out of the sky as you are propelled forwards
3 - Infectious (Passive) - Dakota's sickness passes on to enemies she hits or hit her dealing a % of enemy's max health over 5 seconds, does not stack but will refresh.
Upgrades
T1 - Damage doubled if you successfully parry a melee attack
T2 - Damage doubled if striking with a heavy melee
T3 - Duration of infection increased to 10 seconds
4 - Expedient Escapade (Ultimate) - Gain significant movement speed and refresh all ability charges
Upgrades
T1 - Gain an additional charge for Whip Swing and Caltrops
T2 - Increase weapon damage by X% for Y seconds
T3 - Infectious passes to all enemies you come into contact with.