pavelvig2010
New member
"Void is a meta-focused initiator designed to disrupt the enemy team's decision-making and UI. His core identity is based on 'Hallucinations' that deal temporary fake damage and a unique 'Parallel Dimension' ultimate that forces a 'mini-game' on the victims (finding keys to escape). My goal was to create a hero that counters uncoordinated teams while punishing himself for overextending through a 'System Crash' mechanic."

CORE MECHANICS:

CORE MECHANICS:
- Weapon: "The Nova." 4 Ammo. No damage fall-off. Explodes at impact or max range.
- Hallucinations: Enemies see perfect clones of Void. Damage dealt by clones is temporary and resets unless it's a Lvl 2 Hallucination.
- 1. Nova Star: Throw a star that implodes and pulls enemies to the center.
- 1 AP: +2m radius.
- 2 AP: Applies "White Noise" (Mutes game sounds for 3s).
- 5 AP: Impact restores 1 ammo.
- 2. Observant: Passive Hallucinations / Active Teleport.
- 1 AP: -10s TP Cooldown.
- 2 AP: Any damage applies Lvl 1 Hallucination.
- 5 AP: Upgrades to Lvl 2. 30% of fake damage becomes real + 2.5s Silence.
- 3. Void Rush: Charge flight. Slam enemies into the ground.
- 1 AP: +25% Speed.
- 2 AP: +30% Damage resistance after slam.
- 5 AP: CD reduced from 60s to 30s.
- 4. Ultimate: Parallel Dimension: Pulls enemies into a digital map copy. Victims must find 3 Keys to escape.
- 2 AP: Adds fake keys that explode.
- 6 AP: "System Crash." Void can move in the real world during Ult, but takes 15% Max HP damage for every enemy that escapes the portal alive.