[Hero Concept] VOID - The System Error (Ambush Initiator / UI-Disruption)

pavelvig2010

New member
"Void is a meta-focused initiator designed to disrupt the enemy team's decision-making and UI. His core identity is based on 'Hallucinations' that deal temporary fake damage and a unique 'Parallel Dimension' ultimate that forces a 'mini-game' on the victims (finding keys to escape). My goal was to create a hero that counters uncoordinated teams while punishing himself for overextending through a 'System Crash' mechanic."

lucid-origin_Prompt_A_full-body_cinematic_portrait_of_Void_a_supernatural_glitch_entity_from_-...jpg
CORE MECHANICS:
  • Weapon: "The Nova." 4 Ammo. No damage fall-off. Explodes at impact or max range.
  • Hallucinations: Enemies see perfect clones of Void. Damage dealt by clones is temporary and resets unless it's a Lvl 2 Hallucination.
ABILITIES:
  • 1. Nova Star: Throw a star that implodes and pulls enemies to the center.
    • 1 AP: +2m radius.
    • 2 AP: Applies "White Noise" (Mutes game sounds for 3s).
    • 5 AP: Impact restores 1 ammo.
  • 2. Observant: Passive Hallucinations / Active Teleport.
    • 1 AP: -10s TP Cooldown.
    • 2 AP: Any damage applies Lvl 1 Hallucination.
    • 5 AP: Upgrades to Lvl 2. 30% of fake damage becomes real + 2.5s Silence.
  • 3. Void Rush: Charge flight. Slam enemies into the ground.
    • 1 AP: +25% Speed.
    • 2 AP: +30% Damage resistance after slam.
    • 5 AP: CD reduced from 60s to 30s.
  • 4. Ultimate: Parallel Dimension: Pulls enemies into a digital map copy. Victims must find 3 Keys to escape.
    • 2 AP: Adds fake keys that explode.
    • 6 AP: "System Crash." Void can move in the real world during Ult, but takes 15% Max HP damage for every enemy that escapes the portal alive.
this is my first concept and i will be happy to get any sort of feedback/
 
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