I thought it would be really cool to have a hero with a more scruffy look that represents the more regular denizens of the Cursed Apple, someone focused around the ghost pigeons you can see in the hideout and around the map.
They'd be a scout-like character, able to show enemies through walls for their team, setting up traps and locking down enemies for the rest of their team to pick them off. A support-gun hybrid with a fair bit of build variety.
Gun: Essentially all the heroes will prioritise fire-rate over precision shots/pure damage, so I think it would fill a hole to have a hero whose gun is designed to be slow-firing and high-precision instead, where prioritising landing slow, heavy-hitting headshots is more viable than maxxing firerate. Similar bullet behaviour to Holliday, but a slower firerate like Silver's gun. It should have a higher crit rate than other heroes.
Abilities:
1: Tripwire - A charged ability that the player can place similar to Graves' Grasping Hands ability, but it's harder to spot and focuses more on slowing and debuffing enemies rather than immobilising them. When an enemy player walks into a Tripwire, it causes a heavy, fading slow and small spirit damage. Some upgrade ideas:
3: Takeoff - Pigeons pick up and toss the player into the air in the direction they're moving. Similar to when Vindicta uses her Flight and then cancels it for a burst of speed. Holding Right Click (or the ADS keybind) makes the player slow down in their descent when using. A movement ability that can be used both offensively, defensively, or just for getting around the map faster. Should have a relatively short cooldown, to keep the player mobile if someone gets too close. Some upgrade ideas:
That's about it! I hope at least that this can serve as some inspiration, if nothing else!
They'd be a scout-like character, able to show enemies through walls for their team, setting up traps and locking down enemies for the rest of their team to pick them off. A support-gun hybrid with a fair bit of build variety.
Gun: Essentially all the heroes will prioritise fire-rate over precision shots/pure damage, so I think it would fill a hole to have a hero whose gun is designed to be slow-firing and high-precision instead, where prioritising landing slow, heavy-hitting headshots is more viable than maxxing firerate. Similar bullet behaviour to Holliday, but a slower firerate like Silver's gun. It should have a higher crit rate than other heroes.
Abilities:
1: Tripwire - A charged ability that the player can place similar to Graves' Grasping Hands ability, but it's harder to spot and focuses more on slowing and debuffing enemies rather than immobilising them. When an enemy player walks into a Tripwire, it causes a heavy, fading slow and small spirit damage. Some upgrade ideas:
- Increased Slow duration.
- Removes a stamina on hit.
- Prevents stamina usage on hit.
- Increased Spirit damage.
- Increased Tripwire Length
- Reduced Cooldown + Increased Tripwire duration.
- Reduces enemies' resistances on hit.
- Increased mark duration.
- Increased critical damage bonus.
- Slowed when marked.
- Mark bounces to nearby enemies on initial hit.
3: Takeoff - Pigeons pick up and toss the player into the air in the direction they're moving. Similar to when Vindicta uses her Flight and then cancels it for a burst of speed. Holding Right Click (or the ADS keybind) makes the player slow down in their descent when using. A movement ability that can be used both offensively, defensively, or just for getting around the map faster. Should have a relatively short cooldown, to keep the player mobile if someone gets too close. Some upgrade ideas:
- Air movement control increased on use.
- Increased gun damage on use.
- Stamina regen increased on use.
- Gust of wind knocks away enemies on use.
- Increased immobilise duration.
- Increased DOT duration.
- Reduces enemy resists.
- Pigeon Marks enemies hit.
- Slows enemies hit.
That's about it! I hope at least that this can serve as some inspiration, if nothing else!
