whimdimsy665
New member
NGL, figured a classic(ish) zombie would be a pretty cool addition to the roster!
As cruel as a man can be, Slough arose from his resting place with a bone to pick with... pretty much everyone that mildly inconveniences him.
An alleged war veteran having met a grisly fate, Slough knows how to hold his own in a battle. Whether that's in an alleyway after shambling around and bumping into someone, losing a game of poker in a casino that he SWEARS stole his money, or in the middle of a literal gang war, Slough will personally ensure that things end horrifically.
Some extracurriculars include him being German-American (due to his alias being a word with Germanic origin), and him being a foil/rival to various characters, like Drifter, Abrams, Silver, and Venator.
HERO-UNIQUE STUFF
Multiple dashes, good ground movement speed, but poor aerial movement. He is, after all, an old rotting corpse. His dashes are also closer to either LUNGES or shambles.
WEAPON
Utilizing a sawed-off shotgun, Slough practically chases whatever means allow him to inflict carnage. An absolute monster up close, but... quite useless at range.
SPREADING ROT (1)
Giving a big ole chomp OR slash to whoever's directly in front of him, this ability inflicts a siphon that reduces max health AND health recovered. As the ability's upgraded, damage and status percentages increase, maxing out with a short stun. Scales with spirit and melee damage.
FILL 'EM WITH LEAD (2)
As opposed to shooting one shell at a time, this is an ability with CHARGES to just pump someone with both shells at once. Scales with bullet damage.
ON THE WARPATH (3) - passive
A good incentive to stay at a lower health, Slough gains increased resistances to practically everything the lower his health pool. In fact, he just gets buffed to shit. Good resistances, faster cooldowns.... but play smart, because you're essentially a glass cannon. Dynamo would sneeze and smack his belly or something, and Slough could die pretty quickly. BUT, if you play optimally, and even make it an effort to stay buffed, the rewards are monstrous.
LAST STAND (4)
Similar to Haze's ult, but instead of dealing continuous damage, inflict bursts of damage that I can only describe as c h u n k y . Decent AOE, but the main star of the show is that as he is damaged, he inflicts higher and higher damage. Weak when not upgraded, but late-game, it's a high priority to kill him ASAP when he begins his Last Stand. Scales with bullet damage.
As cruel as a man can be, Slough arose from his resting place with a bone to pick with... pretty much everyone that mildly inconveniences him.
An alleged war veteran having met a grisly fate, Slough knows how to hold his own in a battle. Whether that's in an alleyway after shambling around and bumping into someone, losing a game of poker in a casino that he SWEARS stole his money, or in the middle of a literal gang war, Slough will personally ensure that things end horrifically.
Some extracurriculars include him being German-American (due to his alias being a word with Germanic origin), and him being a foil/rival to various characters, like Drifter, Abrams, Silver, and Venator.
HERO-UNIQUE STUFF
Multiple dashes, good ground movement speed, but poor aerial movement. He is, after all, an old rotting corpse. His dashes are also closer to either LUNGES or shambles.
WEAPON
Utilizing a sawed-off shotgun, Slough practically chases whatever means allow him to inflict carnage. An absolute monster up close, but... quite useless at range.
SPREADING ROT (1)
Giving a big ole chomp OR slash to whoever's directly in front of him, this ability inflicts a siphon that reduces max health AND health recovered. As the ability's upgraded, damage and status percentages increase, maxing out with a short stun. Scales with spirit and melee damage.
FILL 'EM WITH LEAD (2)
As opposed to shooting one shell at a time, this is an ability with CHARGES to just pump someone with both shells at once. Scales with bullet damage.
ON THE WARPATH (3) - passive
A good incentive to stay at a lower health, Slough gains increased resistances to practically everything the lower his health pool. In fact, he just gets buffed to shit. Good resistances, faster cooldowns.... but play smart, because you're essentially a glass cannon. Dynamo would sneeze and smack his belly or something, and Slough could die pretty quickly. BUT, if you play optimally, and even make it an effort to stay buffed, the rewards are monstrous.
LAST STAND (4)
Similar to Haze's ult, but instead of dealing continuous damage, inflict bursts of damage that I can only describe as c h u n k y . Decent AOE, but the main star of the show is that as he is damaged, he inflicts higher and higher damage. Weak when not upgraded, but late-game, it's a high priority to kill him ASAP when he begins his Last Stand. Scales with bullet damage.