The foundations of a new character idea: Inspired by a Plague doctor.
They could be built as a damage over time dps focus or a heal/support role.
Ability ideas:
- Heal overtime or a partial immunity to incoming damage
- Damage overtime or a valnurabity to incoming damage (throwable syringe or bomb)
- Melee ability that can maim (slow) or inflict bleed (scalple or saw)
Ultinate Idea:
- Noxious gas: reduces enemy field of veiw and poisons them with a DoT or reduces maximum HP for a duration
- Ally or allies Resurrection???
Please feel free to add ideas!
They could be built as a damage over time dps focus or a heal/support role.
Ability ideas:
- Heal overtime or a partial immunity to incoming damage
- Damage overtime or a valnurabity to incoming damage (throwable syringe or bomb)
- Melee ability that can maim (slow) or inflict bleed (scalple or saw)
Ultinate Idea:
- Noxious gas: reduces enemy field of veiw and poisons them with a DoT or reduces maximum HP for a duration
- Ally or allies Resurrection???
Please feel free to add ideas!