Character Concept - Assassin Vespa

Vespa

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Brief overview

Riven/Aatrox style Assassin
Italian American character. Opera styled clothing inspired by Mozart's Maestro outfit. Vespa means Wasp in italian
Play style - Chaser, movement rich roamer - Drifter/Shiv/Mirage/Lash/Fathom Inspired

Abilities and Combat


Weapon: 2 knives, in each hand. long range swipe "bullets" like Apollo but smaller. Switches hands between attacks like Drifter

Ability 1 - Knives attack

3 stage ability - Spirit

On the first cast: Slashes Knives in a downward X shape (melee range), Hits Twice. Can be recast within a very short period of time
Recast: Slashes Knives in an upward X shape (melee range). Hits Twice. Can be recast within a very short period of time
Final Cast: Spins with both knives extended parallel to body outwards for a set duration. Can be cancelled. Each instance of contact is considered a singular hit. (similar to Juggernaut's Blade Fury)

Ability 2 - Shoulder leap

Movement ability - Spirit

Point and Click: Select a target enemy player dash towards them and leap behind them. No cooldown but cannot be recast on the same hero within a set duration. Does not deal damage.

Ability 3 - Bleed

Passive/ Active - Spirit

Passive: each instance of damage on an enemy applies a stack of bleed. Will trigger Active after a set period of time.
Active: Consume all stacks of bleed. Heal amount per stack. Enemy target will take x stacks of bleed damage over a set period of time

Ability 4 - Ambush

Active/Drive - Spirit

Active - Throws a rope in the aimed direction. Very long range, Center of blue bridge to Buffs bridge. Two different effects whether it hits an enemy player or map geometry. Cannot be used within 4 seconds of taking damage

On Enemy Player hit: Pulls them towards Vespa. Upon completing the pull Vespa deals several instances of damage to the target. Assassin enters Ambush Mode.
On Map Geometry Hit: Pulls assassin quickly towards the hit map geometry upon arriving at destination launches player slightly up and maintains forward momentum from the pull. Assassin enters Ambush Mode.

Ambush Mode: Player can hold alternate fire whilst in the air to glide with the cape (Moon Knight style, faster than Mina umbrella). If player keeps contact with a wall for around 0.5 seconds they can cling to it. Player enters stealth whilst wall clinged. Shoulder leap can be used once with no target to quickly dive downwards.

Closing remarks​

Some ideas for ability upgrades
Ability 1: Maybe each ability upgrade would increase the utility of one of the cast options.
Ability 2: T1 applying a slow to target enemy. T2 applys 1 stack of bleed to target enemy. T3 allows for an additional targeting of the same enemy.
Ability 3. Idk tbh
Ability 4: Maybe passive healing while stealthed like slark or next cast of the first ability deals extra damage after a wall cling.

High mobility character. death by a thousand stings and annoyingly jumps around the battlefield. Da Waspler.


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