thenetherwolfman
New member
Accidentally posted this in item's concepts. So here's the thing in the proper place.
* = Scales with Spirit
^= Scales with Bullet
Madame Rose: "A venomous marksman who makes every shot sting"
"Rose is a femme fatale who deals crippling damage with every shot leaving enemies scrambling for cover. She specializes in taking fights from a distance and whittling enemies down with her noxious poisons and deadly rifle. Even when her foes give her the slip, her Orchid spores make sure they’ll feel her sting anywhere.
Primary fire is a long range rifle round, when aiming down sights, rose loads up to 5 bullets into a single shot drastically amplifying the damage dealt.
(31^ Bullet Damage) (2 Shots per second) ( 62 dps^) (10 base ammo)
(500 Health) (2 health Regen) (5m/s move speed) (1m/s sprint speed) (2 Stamina)
Envenomate: Imbues her next shot with a venomous cocktail that applies a slow poison, dealing a bonus percentage of damage dealt as spirit damage over time.
(8%* Bonus damage over time) (3s poison duration) (30s cooldown)
[Lv1] -12s cooldown.
[Lv2] +3s duration. Enables ability charges.
[Lv3] +50% Bonus damage
Blood Orchid: Throws a bladelike seed that grows into a blood orchid when it hits an enemy. The orchid releases floating spores into the air that when struck by a bullet or ability apply a stacking damage over time equal to the shot that secured the spore. Spores can be denied by enemies.
(1 charge) (30* impact spirit damage) (100% damage per second) (4s poison duration) (8s spore duration) (4 spores released) (18s cooldown per charge) || (10% Max HP as Flower Health) (14s flower duration)
[Lv1] +4 spores, +6s spore duration
[Lv2] +1 charge. Doubles all damage dealt by poison.
[Lv3] Once all spores have been shot, the flower opens. Destroying the flower will root the victim for 2.5s and deal 10% of their maximum health as damage
Viper’s Nest: Rises in a crown of thorns onto a floating platform that grants rose bonus damage and ammo in addition to instant charging on her secondary fire while standing on it. While rising, the ability can be cancelled early to deploy the platform at a lower vantage.
(8m maximum platform height) (15 bonus ammo) (8%* Damage amp) (23s cooldown)
[Lv1] +6m maximum platform height.
[Lv2] On cast, reloads weapon and refills stamina.
[Lv3] +10 Bonus Ammo. +50% cooldown reduction on Envenomate while on the platform.
Ultimate: Garden of Knives: Inflicts an enemy with a plague that deals damage over time based on a percentage of their health. Nearby enemies also receive a portion of damage dealt to the target. Damaging the target amplifies the radius and amount of shared damage. If the victim dies or the debuff is cleansed, all enemies in range take a percentage of the victim’s maximum health.
(90s Cooldown) (5% max health/s) (4m base area) (20%* Damage shared) (0.5m area per 200 damage received) (20% max health on death) (12s duration)
[Lv1] 30% slow to victim and all enemies in range.
[Lv2] Roots all enemies in range for 0.5s every 500 damage the target receives
[Lv3] The victim and any enemies in range are silenced for the duration of the effect.
* = Scales with Spirit
^= Scales with Bullet
Madame Rose: "A venomous marksman who makes every shot sting"
"Rose is a femme fatale who deals crippling damage with every shot leaving enemies scrambling for cover. She specializes in taking fights from a distance and whittling enemies down with her noxious poisons and deadly rifle. Even when her foes give her the slip, her Orchid spores make sure they’ll feel her sting anywhere.
Primary fire is a long range rifle round, when aiming down sights, rose loads up to 5 bullets into a single shot drastically amplifying the damage dealt.
(31^ Bullet Damage) (2 Shots per second) ( 62 dps^) (10 base ammo)
(500 Health) (2 health Regen) (5m/s move speed) (1m/s sprint speed) (2 Stamina)
Envenomate: Imbues her next shot with a venomous cocktail that applies a slow poison, dealing a bonus percentage of damage dealt as spirit damage over time.
(8%* Bonus damage over time) (3s poison duration) (30s cooldown)
[Lv1] -12s cooldown.
[Lv2] +3s duration. Enables ability charges.
[Lv3] +50% Bonus damage
Blood Orchid: Throws a bladelike seed that grows into a blood orchid when it hits an enemy. The orchid releases floating spores into the air that when struck by a bullet or ability apply a stacking damage over time equal to the shot that secured the spore. Spores can be denied by enemies.
(1 charge) (30* impact spirit damage) (100% damage per second) (4s poison duration) (8s spore duration) (4 spores released) (18s cooldown per charge) || (10% Max HP as Flower Health) (14s flower duration)
[Lv1] +4 spores, +6s spore duration
[Lv2] +1 charge. Doubles all damage dealt by poison.
[Lv3] Once all spores have been shot, the flower opens. Destroying the flower will root the victim for 2.5s and deal 10% of their maximum health as damage
Viper’s Nest: Rises in a crown of thorns onto a floating platform that grants rose bonus damage and ammo in addition to instant charging on her secondary fire while standing on it. While rising, the ability can be cancelled early to deploy the platform at a lower vantage.
(8m maximum platform height) (15 bonus ammo) (8%* Damage amp) (23s cooldown)
[Lv1] +6m maximum platform height.
[Lv2] On cast, reloads weapon and refills stamina.
[Lv3] +10 Bonus Ammo. +50% cooldown reduction on Envenomate while on the platform.
Ultimate: Garden of Knives: Inflicts an enemy with a plague that deals damage over time based on a percentage of their health. Nearby enemies also receive a portion of damage dealt to the target. Damaging the target amplifies the radius and amount of shared damage. If the victim dies or the debuff is cleansed, all enemies in range take a percentage of the victim’s maximum health.
(90s Cooldown) (5% max health/s) (4m base area) (20%* Damage shared) (0.5m area per 200 damage received) (20% max health on death) (12s duration)
[Lv1] 30% slow to victim and all enemies in range.
[Lv2] Roots all enemies in range for 0.5s every 500 damage the target receives
[Lv3] The victim and any enemies in range are silenced for the duration of the effect.