VITALITY STATS
Health: 525 + 27/boon
Health Regen: 2/sec
Move Speed: 8.5 m/sec
Stamina: 3
WEAPON STATS
The Kneecapper
DPS: 90dps
Bullet Damage: 6 + 0.25/boon (10 pellets, 3x3 grid pattern with 1 down the center)
Ammo: 6
Bullets per sec: 1.5
Reload Time: 0.5s per bullet (Abrams style)
Bullet Velocity: 419m/s
Light Melee: 63 + 2.67/boon
Heavy Melee: 116 + 4.92/boon
Falloff Range: 15m -> 45m
ABILITIES
1 FLY BALL 15s cooldown
Whack a ball that deals damage and slows, increasing as it travels.
Damage 50(*1) + 2(*.0101007) per meter
Minimum Slow 25% for 1s Maximum Slow 50% for 4(*.022409)s Distance for Maximum Slow 75m+
+1 Hit enemies take +20% weapon damage while slowed
+2 Increased Damage (100 + 8/m, retains scaling)
+5 Stuns before slowing (Min 0.2s Max 1.4s)
2 THE GOOD STUFF 8s duration 33s cooldown 1s cast time
Chug, replenishing 1 stamina and gaining full damage evasion. You are unable to attack for 8 seconds. For 5 seconds afterwards, you are slowed depending on how much damage was evaded. This only stops damage; items and abilities still apply their other effects.
Minimum Slow 20%(*.22) for up to 50% max HP evaded
Maximum Slow 40% (*.22) for 200% max hp evaded or more
+1 Replenish +1 stamina
+2 Gain +20% fire rate while slowed
+5 Gain Bullet and Spirit shields equal to one third the damage evaded while slowed
3 STREET SMARTS Passive
You deal more damage the less stamina you have.
+4(*.112082)% weapon damage per missing stamina
+1 +1 stamina
+2 +4% weapon damage per missing stamina
+5 Activate to Fully Reload with 4% bonus ammo per missing stamina. 75s cooldown
4 CROWD PLEASER Charges (Wraith cards style)
Dealing weapon damage builds the hype. Activate to allow unlimited Air Jumps, Air Dashes, or Wall Jumps before landing. This only removes the amount allowed; you still need stamina to perform these actions.
Approximately 2000 damage dealt to build 1 charge, dealing damage to non-hero units multiplies % generated by 0.25
Duration 4(*.0072311)s
+1 +2 move speed when activated
+2 +4s duration
+5 Build charge faster (1500 damage needed per charge) and can build by running (.01% per meter)
Health: 525 + 27/boon
Health Regen: 2/sec
Move Speed: 8.5 m/sec
Stamina: 3
WEAPON STATS
The Kneecapper
DPS: 90dps
Bullet Damage: 6 + 0.25/boon (10 pellets, 3x3 grid pattern with 1 down the center)
Ammo: 6
Bullets per sec: 1.5
Reload Time: 0.5s per bullet (Abrams style)
Bullet Velocity: 419m/s
Light Melee: 63 + 2.67/boon
Heavy Melee: 116 + 4.92/boon
Falloff Range: 15m -> 45m
ABILITIES
1 FLY BALL 15s cooldown
Whack a ball that deals damage and slows, increasing as it travels.
Damage 50(*1) + 2(*.0101007) per meter
Minimum Slow 25% for 1s Maximum Slow 50% for 4(*.022409)s Distance for Maximum Slow 75m+
+1 Hit enemies take +20% weapon damage while slowed
+2 Increased Damage (100 + 8/m, retains scaling)
+5 Stuns before slowing (Min 0.2s Max 1.4s)
2 THE GOOD STUFF 8s duration 33s cooldown 1s cast time
Chug, replenishing 1 stamina and gaining full damage evasion. You are unable to attack for 8 seconds. For 5 seconds afterwards, you are slowed depending on how much damage was evaded. This only stops damage; items and abilities still apply their other effects.
Minimum Slow 20%(*.22) for up to 50% max HP evaded
Maximum Slow 40% (*.22) for 200% max hp evaded or more
+1 Replenish +1 stamina
+2 Gain +20% fire rate while slowed
+5 Gain Bullet and Spirit shields equal to one third the damage evaded while slowed
3 STREET SMARTS Passive
You deal more damage the less stamina you have.
+4(*.112082)% weapon damage per missing stamina
+1 +1 stamina
+2 +4% weapon damage per missing stamina
+5 Activate to Fully Reload with 4% bonus ammo per missing stamina. 75s cooldown
4 CROWD PLEASER Charges (Wraith cards style)
Dealing weapon damage builds the hype. Activate to allow unlimited Air Jumps, Air Dashes, or Wall Jumps before landing. This only removes the amount allowed; you still need stamina to perform these actions.
Approximately 2000 damage dealt to build 1 charge, dealing damage to non-hero units multiplies % generated by 0.25
Duration 4(*.0072311)s
+1 +2 move speed when activated
+2 +4s duration
+5 Build charge faster (1500 damage needed per charge) and can build by running (.01% per meter)