Hero Concept: Italian Plumber

come219

Active member
Italian Plumber

bit of a joke hero.


1 - Torrent
charges
summons a sewage torrent from a mystical sewage pipe

1 - Alt - Torrent Storm

use all charges to summon a torrent storm of sewage torrents.

2 - Stomp

charges

3 - mystic teleporting pipes

works like 'X marks the spot' in that you can put a mystical pipe on someone or a place and it will travel with them until the next pipe location determined by duration or the 2nd placement of the pipe.

the pipes might end up looking like the Windows 95 pipe screensaver in the way that it follows the hero's movement until the final pipe is laid.

once the pipe is laid, players may travel at any end to 'zipline' through it but very quickly.

Though if it is placed on the enemy, the placement of the pipe will result in the enemy teleporting through the pipe, returning to the 'x' location, pipe start.

4 - Star power

4 alt -mushroom power (change sizes)
 
Honestly, this idea is so good, it'd be cool if they made a whole GAME based off of this! Some sort of mushroom-eating Italian plumber game!
 
Plumbero – Italian Plumber

He has low health and is a rat-like character. Because he’s a plumber, he is flexible and can fit into tunnels when not in battle.

Average DPS including reload: ~45
Slower version:
  • Damage per shot: 69
  • Fire Rate: 1.8 shots/sec
  • Magazine: 17
  • Reload: 3s
Melee weapon a plunge
Light melee does 67
Heavy does 124

Ability 1 – Pipeline

Allows you to set a point to travel from using a pipe portal.

The ability can charge for extra charges.

Enemies that chase you through the pipe portal take 120 spirit damage when passing through it.

Max range: 10m
  • Duration: 12s
  • Cooldown: 47s
Upgraded

T1
  • Cooldown reduced by 27 seconds
T2
  • Increase spirit damage by 50
T3
  • Enemies are slowed by 15% for 2.3s on entry
  • Increase spirit damage by 130
Ability 2 – Burst Pipes

Releases a pipe that sprays water, slowly pushing enemies back.
Enemies are pushed back by 15% every second and take 15 spirit damage per second.
  • Duration: 10s
  • Range: 10m
  • Cooldown: 78s
Upgrades

T1
  • Cooldown reduced by 28s
T2
  • Increase range by 5m
  • Increase spirit damage by 10
T3
  • Increase spirit damage by 15
  • Increase slowness by 15%
  • Increase duration by 5s

Ability 3 – Pipe Punch

You summon a pipe that flies upward and punches the enemy for 1.3s.
  • Spirit damage: 125
  • Cooldown: 34s
  • Range: 15m
  • Area size: 2.5m wide
  • Activation time: 1.9s
  • Origin: Cast from your current location

Upgrades

T1
  • Cooldown reduced by 14s
T2
  • Pipe Punch now stuns for 0.7s
  • Increase spirit damage by 75
T3
  • Increase stun duration by 0.3s
  • Reduce activation time by 0.9s
  • Deal 125 additional spirit damage
Ultimate – Shrooms

Allows you to access vents.

Changing size takes 3 seconds.

If you are in battle, you cannot enter vents until a 5-second timer finishes.
  • Duration: 20s
  • You take 15% less spirit damage and bullet damage
  • Cooldown: 210s
Upgrades

T1
  • Increase duration by 10s
  • Increase movement speed by 3 for the duration
T2
  • All abilities are amplified by 1.5× during this duration
T3
  • Increase spirit damage resistance and bullet resistance by 15%
  • Gain 0.5s cooldown reduction on all abilities
  • Ultimate cooldown reduced by 110s
  • For every second an enemy takes damage during this duration
 
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