**Note: None of the art I use is mine, all of it I either got from Pinterest or Google
”Goldie”
Protect. Wash. Fish.
Bucket 1, Slow dash. 3 Stamina, Starts with 15% Bullet resist.
Lore: Goldie always had memory problems, which is why the best job she got was as a Janitor on the Blues Café on downtown New York, eventually being the most loved part of the team there, even participating on the lyrics of some performances from time to timeBut one day the Newspaper announced the death of a scientist whose name resonated with her, making some memories of her past come back to her. Now armed with courage and the help of the musicians at the Café, Goldie ventured forth into the Ritual to finally know where she comes from and who was that man on the newspaper
Primary weapon: “Not out of Water”
50 round, focus beam that comes out of her finger.
Ability one: “Turning Tide”
Goldie releases a slow moving wave that blocks bullets and vision.
Enemies who pass through the wave will be slowed 70% for 2s.
(45 second cooldown, 30 meters wide and 30 meters tall, 6s duration. Size of wave scales a little bit with spirit.)
1AP: +5 meters wide and +5 meters tall.
2AP: -17 second cooldown
5AP: Enemies who pass through will be disarmed for 2,5s.
Ability two: “Washed Away”
Form a fish made of water and throw onto a target location.
Upon reaching a surface, the fish will explode, dealing minor damage and inflicting the “Washed” status effect, which reduces the enemies damage dealt by 10%
(Chargeable ability, 1 charge at game start, Damage reducing effects don’t stack with each fish landed. 34s cooldown, 10m explosion radius, 40 damage, 5s debuff duration. Damage scales with spirit.)
1AP:+50 damage and +4 meter radius
2AP: Also applies -20 spirit power for the duration
5AP -15% damage dealt
Ability Three: “Protective Bubble”
Place a bubble on an ally, denying all damage for 2s.
A percentage of the damage dealt to the bubble will be returned to Goldie as extra weapon damage, up to a Max of +50% weapon damage.
(Chargeable ability, 1 charge at game start, 12m cast range, 27s cooldown, 6s between charges, Max of 15% extra damage given per bubble, 8s buff duration before start of falloff)
1AP: -7s cooldow
2AP: The bubbles now explode on duration end, dealing damage and knocking away enemies next to the ally bubbled.
(80 damage, 5m radius, scales with spirit)
5AP: Max weapon damage increased by 80%
Ult: “Deepest Blues”
Goldie launches up into the air and covers herself into a Whale of water before crushing down into the selected zone, dealing damage, knocking away and applying the Washed effect
(120s cooldown, 18m radius, 250 damage, Damage scales with spirit.)
1AP: -25s cooldown
2AP: 40% slow and -20% fire rate on impact
5AP: +40 damage and increased spirit scaling
**Below is an image of what Goldie would look like

”Goldie”
Protect. Wash. Fish.
Bucket 1, Slow dash. 3 Stamina, Starts with 15% Bullet resist.
Lore: Goldie always had memory problems, which is why the best job she got was as a Janitor on the Blues Café on downtown New York, eventually being the most loved part of the team there, even participating on the lyrics of some performances from time to timeBut one day the Newspaper announced the death of a scientist whose name resonated with her, making some memories of her past come back to her. Now armed with courage and the help of the musicians at the Café, Goldie ventured forth into the Ritual to finally know where she comes from and who was that man on the newspaper
Primary weapon: “Not out of Water”
50 round, focus beam that comes out of her finger.
Ability one: “Turning Tide”
Goldie releases a slow moving wave that blocks bullets and vision.
Enemies who pass through the wave will be slowed 70% for 2s.
(45 second cooldown, 30 meters wide and 30 meters tall, 6s duration. Size of wave scales a little bit with spirit.)
1AP: +5 meters wide and +5 meters tall.
2AP: -17 second cooldown
5AP: Enemies who pass through will be disarmed for 2,5s.
Ability two: “Washed Away”
Form a fish made of water and throw onto a target location.
Upon reaching a surface, the fish will explode, dealing minor damage and inflicting the “Washed” status effect, which reduces the enemies damage dealt by 10%
(Chargeable ability, 1 charge at game start, Damage reducing effects don’t stack with each fish landed. 34s cooldown, 10m explosion radius, 40 damage, 5s debuff duration. Damage scales with spirit.)
1AP:+50 damage and +4 meter radius
2AP: Also applies -20 spirit power for the duration
5AP -15% damage dealt
Ability Three: “Protective Bubble”
Place a bubble on an ally, denying all damage for 2s.
A percentage of the damage dealt to the bubble will be returned to Goldie as extra weapon damage, up to a Max of +50% weapon damage.
(Chargeable ability, 1 charge at game start, 12m cast range, 27s cooldown, 6s between charges, Max of 15% extra damage given per bubble, 8s buff duration before start of falloff)
1AP: -7s cooldow
2AP: The bubbles now explode on duration end, dealing damage and knocking away enemies next to the ally bubbled.
(80 damage, 5m radius, scales with spirit)
5AP: Max weapon damage increased by 80%
Ult: “Deepest Blues”
Goldie launches up into the air and covers herself into a Whale of water before crushing down into the selected zone, dealing damage, knocking away and applying the Washed effect
(120s cooldown, 18m radius, 250 damage, Damage scales with spirit.)
1AP: -25s cooldown
2AP: 40% slow and -20% fire rate on impact
5AP: +40 damage and increased spirit scaling
**Below is an image of what Goldie would look like
