void1000_7
New member
Role: Long-range Artillery / Area Denial / Farmer
Complexity: ★★
"Careful now, lads! Old Flint is just out for a bit of a stroll!"

Background:
Flint is a kind-hearted old salt who’s seen enough wars to know that a good walk is better than a bad fight. Accompanied by his loyal mechanical crab, Barney, he wanders the streets of New York with a polite smile and a pocket full of gunpowder. He’s the kind of guy who’ll apologize before blowing up your cover, truly the friendliest bombardier you'll ever meet.
Passive: Old Treasure Hunter
Weapon: The Multi-Barrel Peg-Hand
Flint uses a customized mechanical prosthetic as a grenade launcher.
Abilities:
Upgrades (Ability Points):
for 1-3 abilities:
Signature Quotes:
Note from me for valve: If you want add any of my concepts to the game, but it not fit correctly, well, you can change everyting in concepts because you better know stile of this game. Thanks for this big treasure named "Deadlock".
Complexity: ★★
"Careful now, lads! Old Flint is just out for a bit of a stroll!"

Background:
Flint is a kind-hearted old salt who’s seen enough wars to know that a good walk is better than a bad fight. Accompanied by his loyal mechanical crab, Barney, he wanders the streets of New York with a polite smile and a pocket full of gunpowder. He’s the kind of guy who’ll apologize before blowing up your cover, truly the friendliest bombardier you'll ever meet.
Passive: Old Treasure Hunter
- Steady Income: Flint is guaranteed to find souls in every breakable crate or statue.
- Lucky Find: There is a 20% chance to find a "Golden Bar" which grants 3x souls.
- Note: To maintain balance, standard crate souls are 30% less valuable for Flint compared to other heroes.
- Magnetic Souls: 50% of souls from missed trooper last-hits are automatically drawn to him.
Weapon: The Multi-Barrel Peg-Hand
Flint uses a customized mechanical prosthetic as a grenade launcher.
- Mechanic: Separate magazines for each ammo type.
- Reloading: Can fire during the reload process (shell-by-shell reload).
- Standard Pipes (8 Rounds): Classic bouncing grenades. High direct-hit damage.
- Sticky Mines (6 Rounds): Projectiles stick to surfaces or enemies.
- Detonation: Press Right-Click in ANY mode to explode.
- Blast Jumpers (2 Rounds): Non-damaging explosives that launch Flint high into the air.
- Detonation: Press Right-Click ONLY while in Jumper mode to explode.
Abilities:
- Classic Pipes (Skill Upgrade): Enhances your primary grenades with better bounce and velocity.
- Sticky Mines (Skill Upgrade): Enhances mines. Enemies near unexploded mines are slowed by 25%.
- Barney’s Boost: Improves your Blast Jump mobility. Higher levels grant damage resistance while airborne.
- ULTIMATE: The Big One: Launches a massive rolling barrel. It crushes enemies in its path, then explodes after 3 seconds, releasing 4–6 smaller bomblets.
Upgrades (Ability Points):
for 1-3 abilities:
- 1 AP: Increases all explosion radius by 20%.
- 2 AP: Grenades apply a burning effect (Spirit DoT).
- 5 AP: "Aged Luck" – Direct hits with Standard Pipes restore 1 Stamina segment.
Signature Quotes:
- Match Start: "Lovely day for a walk, Barney! Let's try not to step on anyone's toes... or bombs."
- Using Blast Jump: "Oof! Just like the old days, though the knees aren't what they used to be!"
- Getting an MVP: "A wonderful outing! Barney, let's head home, I think I left the kettle on."
Note from me for valve: If you want add any of my concepts to the game, but it not fit correctly, well, you can change everyting in concepts because you better know stile of this game. Thanks for this big treasure named "Deadlock".