kurs1ve
Member

Faey the Wind Dancer
Elusive - Aeromancer - Lethal Daggers
~Faey is a squishy carry/assassin that has a weapon and abilities that are most effective between close to mid-range, but compensates by being highly mobile and elusive while also dealing massive DPS~

WEAPON: Moulin Rouge: Uses daggers as her weapon that pierce through enemies till they hit a surface that sticks for a certain duration, which is visible to enemies. This weapon is effective in close to mid-range because of its terrible "bullet" drop and weapon fall-off damage
M1: Throw a dagger forward
M2: Fan out 4 daggers forward at the same time, then automatically reloads (disperses the farther they travel)
ABILITIES:
Fan Slash (1): Performs a slash around her (5m radius), dealing spirit damage while stabbing 3 daggers to each enemy.
Upgrades:
->Increase radius
->Applies a decaying slow
->Deals bonus damage based on the number of enemies hit
Pzzazz (2): (Passive): Damage from weapon attacks multiplies each time they pierce through an enemy (less effective against towers)
[Active]: Faey summons back 8 recent daggers from surfaces and enemies to her direction. Any enemies struck with 6 daggers will be stunned
Upgrades:
->Increase stun duration
->Remove 1 dagger needed to stun
->4 daggers that can be summoned back
Wind Dance (3): (Passive): Faey uses her fan for propulsion, giving her dashes increased distance and much quicker. Faey glides when performing a dash, and she can steer the momentum's direction with movement keys without affecting the character model’s orientation, removing shooting restrictions.
Upgrades:
->Increase dash distance
->+2 Stamina
->Gain bullet evasion mid-dash
Gale Strike Show (4): Unleashes flickering and consecutive slashes to any enemies inside the targeted area for a certain duration while continuously stabbing 3 daggers at enemies.
Upgrades:
->+1 dagger stabbed into enemies
->Increase duration
->Faey becomes untargetable
PLAYSTYLES:
Combo example
Start with two M1s-> Follow it with an M2 -> quickly activate Pzzazz -> Finish off with Gale Strike Show
Lane build paths possibilities
1. Kill from a thousand cuts path (maxing 2nd and 3rd)
-> Uses Wind Dance to find angles to proc Pzzazz's passive by lining attacks through enemies or troopers
2. Spirit Build path (maxing 1st and 3rd)
-> Uses Wind Dance with extra stamina, to dash in and use Fan Slash, then dash out
3. Greedy Path (maxing 1st and 2nd)
-> Maximize damage using normal dash to Fan Slash while using M2, then quickly activate Pzzazz
Playing against Faey
- Avoid standing next to an ally or trooper to prevent Faey from proccing Pzzazz's passive
- Keep track of where she is placing her daggers
- Be careful when closing in on Faey, as more daggers will hit you the closer you are to her if she activates Pzzazz
- Slowing hex totally butchers her