[Hero Concept] Fey The Wind Dancer

kurs1ve

Member
Screenshot 2025-09-15 053700.png
Faey the Wind Dancer
Elusive - Aeromancer - Lethal Daggers

~Faey is a squishy carry/assassin that has a weapon and abilities that are most effective between close to mid-range, but compensates by being highly mobile and elusive while also dealing massive DPS~

Screenshot 2025-09-15 080158.png
WEAPON: Moulin Rouge: Uses daggers as her weapon that pierce through enemies till they hit a surface that sticks for a certain duration, which is visible to enemies. This weapon is effective in close to mid-range because of its terrible "bullet" drop and weapon fall-off damage
M1: Throw a dagger forward
M2: Fan out 4 daggers forward at the same time, then automatically reloads (disperses the farther they travel)


ABILITIES:
Fan Slash (1): Performs a slash around her (5m radius), dealing spirit damage while stabbing 3 daggers to each enemy.

Upgrades:

->Increase radius
->Applies a decaying slow
->Deals bonus damage based on the number of enemies hit


Pzzazz (2): (Passive): Damage from weapon attacks multiplies each time they pierce through an enemy (less effective against towers)

[Active]: Faey summons back 8 recent daggers from surfaces and enemies to her direction. Any enemies struck with 6 daggers will be stunned

Upgrades:

->Increase stun duration
->Remove 1 dagger needed to stun
->4
daggers that can be summoned back

Wind Dance (3): (Passive): Faey uses her fan for propulsion, giving her dashes increased distance and much quicker. Faey glides when performing a dash, and she can steer the momentum's direction with movement keys without affecting the character model’s orientation, removing shooting restrictions.

Upgrades:

->Increase dash distance
->+2 Stamina
->Gain bullet evasion mid-dash

Gale Strike Show (4): Unleashes flickering and consecutive slashes to any enemies inside the targeted area for a certain duration while continuously stabbing 3 daggers at enemies.

Upgrades:
->+1 dagger stabbed into enemies
->Increase duration
->Faey becomes untargetable


PLAYSTYLES:
Combo example

Start with two M1s-> Follow it with an M2 -> quickly activate Pzzazz -> Finish off with Gale Strike Show

Lane build paths possibilities
1. Kill from a thousand cuts path (maxing 2nd and 3rd)
-> Uses Wind Dance to find angles to proc Pzzazz's passive by lining attacks through enemies or troopers

2. Spirit Build path (maxing 1st and 3rd)
-> Uses Wind Dance with extra stamina, to dash in and use Fan Slash, then dash out

3. Greedy Path (maxing 1st and 2nd)
-> Maximize damage using normal dash to Fan Slash while using M2, then quickly activate Pzzazz

Playing against Faey

- Avoid standing next to an ally or trooper to prevent Faey from proccing Pzzazz's passive
- Keep track of where she is placing her daggers
- Be careful when closing in on Faey, as more daggers will hit you the closer you are to her if she activates Pzzazz
- Slowing hex totally butchers her
 
Really cool concept, I love the style and theme you’ve given Faey the “wind dancer” vibe comes through super well! Her mobility + dagger theme feels unique and could make for some very flashy, high-skill gameplay.

One thing I might suggest is rethinking how her daggers work. Right now, since they pierce through enemies, her passive and recall effect risk either being too strong in clumped fights or too weak in 1v1s. Maybe instead of piercing, her daggers could stick into enemies and surfaces, and when she reloads, they all fly back to her. This could:

Give enemies a clear visual indicator (like a dagger counter above their head) so they know how much burst to expect.

Make her recall timing more impactful, turning reloads into both a utility and burst damage tool.

Naturally create fun combos where abilities and recalls weave together.

This way her whole kit revolves around the “dagger dance” identity, and it rewards players who plan their combos ahead of time.

For abilities, you could also tweak Wind Dance. 2 extra stamina just seems way to strong no matter how i look at it.

Overall though, awesome concept! I can already imagine how satisfying it would feel to land that perfect dagger setup into a recall burst.
 
Really cool concept, I love the style and theme you’ve given Faey the “wind dancer” vibe comes through super well! Her mobility + dagger theme feels unique and could make for some very flashy, high-skill gameplay
Thanks for the awesome feedback, I'm glad you like the concept 🤟
her passive and recall effect risk either being too strong in clumped fights or too weak in 1v1s
The passive and recall were made intentionally to be strong in certain situations, as she excels at punishing bad positioning. However, I made sure to implement a counterplay (it's on the Playstyle Section). Daggers are also visible to the enemies, and Faey can only recall 8 daggers at a time, so if an enemy keeps track of her daggers, it becomes easily avoidable.

"Too weak in 1v1s." She is also classed as an assassin, and you can check her 1v1 potential in the Combo Section.

I still enjoyed reading your suggestions🫶
 
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