Attach a seed to nearby ally to decrease debuff time by 25%, and can spread to nearby allies; healing reduces by half to each ally spread.
When seed is attached to nearby ally their:
35% healing increase, +25% debuff dec.
30% fire-rate and bullet resist
25% increased radius of (spread) and 25% increased reload speed
Movement: Vine Tether
Attach a climbable vine (climbing rope esc) to surface within 32m that allies and enemies alike can use.
Allies climb 25% faster and range increased by 5m; can summon 1 additional vine
Enemies climb 25% slower and take 5 dps while on the vine; can summon 1 additional vine
Range increased 15 m and after getting off vine, allies have 15% increased fire-rate and bullet resist
Noxious Pollen
Throw a pollen nodule at enemies dealing Spirit Damage and apply spreading (when in vicinity of afflicted individuals - they gain the status as well) poison damage to adjacent enemies.
+40% healing reduction
+35% poison damage DPS
Increases range of spreadable poison damage by 10m
ULT: Cutting
Take a cutting of D. Drosera and throw it. On the impact range, in a 15m radius a copy of the plant will sprout for 10 seconds, dealing Spirit Damage and tossing teammates within the radius in the air.
+25% spreadable poison damage and 10% slow movement speed
Allies within 25m of the Cutting receive 15% healing and all debuffs removed
+5 second duration
Very rough weapon power concept! Would love any feedback