[Hero Concept] Archimedes

Windmill

New member

Archimedes

Tags: Protect, Project, Manipulate

A new PHD resident in the cursed Apple, Archimedes is in pursuit of new leads for his paper mathematically proving the connection between physics and leylines and maybe greater truths.

Lore

Growing up in the UK, Archimedes lived in two worlds. A young and educated English Traveller Archimedes split his time between the community and school. Taking a keen interest in mathematics, Archimedes has pursued his passion enrolling in Harvard for mathematics hoping to bridge the divide between the mystical and the mathematical.

Statistics

Weapon Stats

Weapon NamePoet's Quill
DPS60
Bullet Damage8.4
Ammo21
Bullets per Second7.2
Light Melee50
Heavy Melee116

Vitality Stats

Weapon NamePoet's Quill
Max Health720
Health Regen1.5
Bullet Resist0%
Spirit Resist0%
Move Speed6.2 m/s
Sprint Speed2.7 m/s
Stamina3

Abilities

Ability 1

Active: Mandelsponge

Release a wall of energy that moves forwards protects against all damage and abilities (Allies included) and shatters on enemies after absorbing enough damage reversing the damage.
26s Cooldown
12s Duration
15m Range
3.5m Wall Height
7.5m Wall Width
10m Explosion Range
55 Base Explosion Damage
200 Base Damage Absorption
Absorbs status effects and debuffs (Burn, Bleed, Healing Reduction, ect)

Mandelsponge Upgrades

1AP
2AP
5AP
-10s Cooldown
+50 Base Explosion Damage and +4m Explosion Range
+200 Base Damage Absorption and becomes Charged

Ability 2

Active: Fractal Reversal

Send out a cone in front of you that knocks you and your enemies back. Enemy heroes hit by this have decreased Debuff Resist
24s Cooldown
4s Duration
15m Range
-35% Debuff Resist
95 Damage
8m Knock Back

Fractal Reversal Upgrades

1AP
2AP
5AP
-8s Cooldown and +25 Damage
On Hit: -45% Movement Speed and an additional - 15% Debuff Resist
On Hit: +15% All Damage on enemy and -8s Cooldown

Ability 3

Passive: Convergence

Your bullets build up to apply a silence effect on enemies and steal spirit power.
4s Cooldown
2s Silence Duration
15% Max Spirit Power Stolen
15% Buildup per bullet
22% Headshot buildup
6s Stolen Spirit Power Duration
2 Max Steal Targets

Convergence Upgrades

1AP
2AP
5AP
Silence Effect: -35% Fire Rate
+1s Duration and +1 Max Targets
Curse instead of Silence

Ability 4

Ultimate: Echoing Equation

Draft an equation that expands the greatest qualities of each ally, granting allies a fragment of their power.
190s Cooldown
8s Duration
60m Radius
Each ally in the radius gains the following affect:
Barrier equal to 13% of the highest Maximum Health among allies in range.
+21% Fire Rate of the highest Fire Rate among allies in range
+34% Spirit Power of the highest Spirit Power among allies in range
+55% Move Speed of the highest Move Speed among allies in range

Echoing Equation Upgrades

1AP
2AP
5AP
-30 Sec Cooldown, +3Sec Duration
Cleanses Non-Ultimate Debuffs
Becomes a Global Effect and increases the Fibonacci Sequences 21/34/55/89

Playstyle

Archimedes fills the role of an off-support, similar to Doorman. His kit focuses heavily on debuffs manipulation and counterplay, allowing him to redirect and amplify status effects of both enemies and allies.

The gameplay loop for Archimedes revolves around his ability Mandelsponge(Based on the
Mandelbrot set) to soak up damage and debuffs from both allies and enemies. After collecting enough damage, it explodes, releasing the stored effects in a burst area that deals significant damage to nearby enemies.

Mandelsponge synergies exceptionally well with his passive weapon ability Convergence (as well as other stacking bullet effects like Djinn's mark and Burn) as shooting the Mandelsponge loads it with stacks from the ability and when the Mandelsponge shatters it will apply all stored stacks onto all enemies hit by the explosion, enabling powerful burst combos and interesting team dynamics.

Archimedes second ability acts as both movement for the character as well as furthers the debuff identity of the character. It is important to note that while his sprint speed is relatively high his movement speed is sub-par making initiation and escape with the hero more difficult. Fractal Reversal acts similarly to Apollo's Disengaging Sigil being his best escape move.

The Ultimate ability falls much more into the off support roll and is interesting in a few mechanical ways. First of all, the base ability percentage values follow the Fibonacci sequence as a character identifier. The ultimate grants buffs to all allies based on team makeup but it is specifically tuned to improve the most important stats for Archimedes, those being fire rate and spirit power for ability procs and move speed and barriers for survivability. Additionally, All these values can be preemptively increased by items like Heroic Aura or Divine Barrier which stack on characters and are then checked on stack for the benefits.

*Bold and Underlined terms means scales with spirit.

 
Very well thought out and just extremely interesting.

Im ngl ive always wanted a moving wall character and having that wall absorb status and reflect it back when it explodes sounds so satisfying.

I like the rationale for the 3 but i think after getting Graves, having another sapping gun doesn't seem as interesting, plus having a built-in silence on it could be pretty irritating and if u get to the t3, jesus. Maybe it being a buff on a cooldown which boosts your bullets and lets them buildup various status would be more interesting idk.

Overall insanely well considered and just an awesome concept
 
Very well thought out and just extremely interesting.

Im ngl ive always wanted a moving wall character and having that wall absorb status and reflect it back when it explodes sounds so satisfying.

I like the rationale for the 3 but i think after getting Graves, having another sapping gun doesn't seem as interesting, plus having a built-in silence on it could be pretty irritating and if u get to the t3, jesus. Maybe it being a buff on a cooldown which boosts your bullets and lets them buildup various status would be more interesting idk.

Overall insanely well considered and just an awesome concept
Thank you for your feedback and I would agree with you on the problem with the 3. My rationale is that currently there are no debuffs in the game that fully incorporate the idea that I wanted to go for and I honestly didn't want to create a new one. I think more so than repeat abilities, creating too many debuffs and different forms of CC would make the game less fun. You are right however, I did take a lot of the inspiration for the three primarily from combining Burn with Essence Theft and it is a very similar ability overall.
 
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