come219
Active member
this was originally from my idea here and I thought just to put it in its own post:
The Painting is a walking painting and the 'hero' is inside the painting.
Essentially its a walking doorway because allies and other heroes can enter your painting into your dimensional room.


1 - throw a Painting at a unit
charges
The Painting can be a random effect like Wraith Cards.
- The Great Wave off Kanagawa painting does a water effect that slows
- Mona Lisa does a healing effect on allies. idk
2 - Mystical Easle
Put yourself on an easle, gaining massive damage reduction, health regeneration, stamina regeneration that scales with spirit.
50% Damage taken heals? cause its like the painting is not finished and the bullets are adding to the painting.
Master Yi meditation.
2 - alt-cast - Exit Painting
Place the Exit Paiting (or on a wall)
3 - The Painting - Switch perspective
given at level 1.
while in the paiting perspepctive, switch to the hero perspective from within the paiting room.
3 - The Hero - Switch perspective
while the hero is inside the painting, toggle to switch into the paiting perspective.
This hero can slide into other heroes into the painting (himself).
4 - A Painting of Candle Troopers
The hero throws a painting on the floor that summons a bunch of weak candle troopers - essentially a painting of candle troopers that were in battle and running into lane then run out of the painting that he places on the ground.
2 - change rotation
changes the painting to be horizontal or the character in the painting appears to be upside-down?
4 - Painting Gallery Room Painting
The Painting targets a unit and forces them through a painting room gallery painting.
self-cast to put yourself into the paiting gallery room.
This room is a room with multiple paintings, but essentially works like a teleport or baroness hotel mechanic.
Hero logical/computational issues:
The hero can go inside himself... so there needs to be an exit painting for the hero to be able leave.

this hero is pretty complicated...
The Painting is a walking painting and the 'hero' is inside the painting.
Essentially its a walking doorway because allies and other heroes can enter your painting into your dimensional room.


1 - throw a Painting at a unit
charges
The Painting can be a random effect like Wraith Cards.
- The Great Wave off Kanagawa painting does a water effect that slows
- Mona Lisa does a healing effect on allies. idk
2 - Mystical Easle
Put yourself on an easle, gaining massive damage reduction, health regeneration, stamina regeneration that scales with spirit.
50% Damage taken heals? cause its like the painting is not finished and the bullets are adding to the painting.
Master Yi meditation.
2 - alt-cast - Exit Painting
Place the Exit Paiting (or on a wall)
3 - The Painting - Switch perspective
given at level 1.
while in the paiting perspepctive, switch to the hero perspective from within the paiting room.
3 - The Hero - Switch perspective
while the hero is inside the painting, toggle to switch into the paiting perspective.
This hero can slide into other heroes into the painting (himself).
4 - A Painting of Candle Troopers
The hero throws a painting on the floor that summons a bunch of weak candle troopers - essentially a painting of candle troopers that were in battle and running into lane then run out of the painting that he places on the ground.
changes the painting to be horizontal or the character in the painting appears to be upside-down?
4 - Painting Gallery Room Painting
The Painting targets a unit and forces them through a painting room gallery painting.
self-cast to put yourself into the paiting gallery room.
This room is a room with multiple paintings, but essentially works like a teleport or baroness hotel mechanic.
Hero logical/computational issues:
The hero can go inside himself... so there needs to be an exit painting for the hero to be able leave.

this hero is pretty complicated...







