[Hero Concept] A Walking Painting and the hero is inside the painting

come219

Active member
this was originally from my idea here and I thought just to put it in its own post:



The Painting is a walking painting and the 'hero' is inside the painting.

Essentially its a walking doorway because allies and other heroes can enter your painting into your dimensional room.

hero_inside_painting_concept.png

hero_inside_painting_concept_expanded.png





1 - throw a Painting at a unit

charges

The Painting can be a random effect like Wraith Cards.

- The Great Wave off Kanagawa painting does a water effect that slows

- Mona Lisa does a healing effect on allies. idk



2 - Mystical Easle

Put yourself on an easle, gaining massive damage reduction, health regeneration, stamina regeneration that scales with spirit.

50% Damage taken heals? cause its like the painting is not finished and the bullets are adding to the painting.

Master Yi meditation.



2 - alt-cast - Exit Painting

Place the Exit Paiting (or on a wall)



3 - The Painting - Switch perspective

given at level 1.

while in the paiting perspepctive, switch to the hero perspective from within the paiting room.




3 - The Hero - Switch perspective

while the hero is inside the painting, toggle to switch into the paiting perspective.

This hero can slide into other heroes into the painting (himself).



4 - A Painting of Candle Troopers

The hero throws a painting on the floor that summons a bunch of weak candle troopers - essentially a painting of candle troopers that were in battle and running into lane then run out of the painting that he places on the ground.






2 - change rotation

changes the painting to be horizontal or the character in the painting appears to be upside-down?




4 - Painting Gallery Room Painting

The Painting targets a unit and forces them through a painting room gallery painting.

self-cast to put yourself into the paiting gallery room.

This room is a room with multiple paintings, but essentially works like a teleport or baroness hotel mechanic.






Hero logical/computational issues:

The hero can go inside himself... so there needs to be an exit painting for the hero to be able leave.


recursion_hero_inside_painting_concept_expanded.png








this hero is pretty complicated...
 
mona_lisa.jpg
 

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painting_hero_in_game_sample.png


Sample of what the hero 'could' look like and work, except the painting would be smaller.

Also it would lead to a different room.
 
i dont know how this hero would work with duplicate heroes but if it had to I guess the room would always be according to the first instance of this hero...

because the perspective/skybox outside of the painting from within the room would lead to multiple targets...
 
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