[Hero Concept] A Walking Painting and the hero is inside the painting

come219

Active member
this was originally from my idea here and I thought just to put it in its own post:



The Painting is a walking painting and the 'hero' is inside the painting.

Essentially its a walking doorway because allies and other heroes can enter your painting into your dimensional room.

hero_inside_painting_concept.png

hero_inside_painting_concept_expanded.png





1 - throw a Painting at a unit

charges

The Painting can be a random effect like Wraith Cards.

- The Great Wave off Kanagawa painting does a water effect that slows

- Mona Lisa does a healing effect on allies. idk



2 - Mystical Easle

Put yourself on an easle, gaining massive damage reduction, health regeneration, stamina regeneration that scales with spirit.

50% Damage taken heals? cause its like the painting is not finished and the bullets are adding to the painting.

Master Yi meditation.



2 - alt-cast - Exit Painting

Place the Exit Paiting (or on a wall)



3 - The Painting - Switch perspective

given at level 1.

while in the paiting perspepctive, switch to the hero perspective from within the paiting room.




3 - The Hero - Switch perspective

while the hero is inside the painting, toggle to switch into the paiting perspective.

This hero can slide into other heroes into the painting (himself).



4 - A Painting of Candle Troopers

The hero throws a painting on the floor that summons a bunch of weak candle troopers - essentially a painting of candle troopers that were in battle and running into lane then run out of the painting that he places on the ground.






2 - change rotation

changes the painting to be horizontal or the character in the painting appears to be upside-down?




4 - Painting Gallery Room Painting

The Painting targets a unit and forces them through a painting room gallery painting.

self-cast to put yourself into the paiting gallery room.

This room is a room with multiple paintings, but essentially works like a teleport or baroness hotel mechanic.






Hero logical/computational issues:

The hero can go inside himself... so there needs to be an exit painting for the hero to be able leave.


recursion_hero_inside_painting_concept_expanded.png








this hero is pretty complicated...
 
mona_lisa.jpg
 

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painting_hero_in_game_sample.png


Sample of what the hero 'could' look like and work, except the painting would be smaller.

Also it would lead to a different room.
 
i dont know how this hero would work with duplicate heroes but if it had to I guess the room would always be according to the first instance of this hero...

because the perspective/skybox outside of the painting from within the room would lead to multiple targets...
 
painting_in_a_painting.jpg


paintings within a painting art.

the exit painting would be like a painting of midboss which is in the painting of the hero.


explanation_painting.webp


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painting_inside_a_painting_2.jpg

painting_inside_a_painting.jpg
 
Alternative hero design

The hero in the painting is upside down. So inside his room, he is running on the roof or your gravity/rotation gets rotated if you enter his painting room.

Also instead of legs, you have henchmen carrying around the painting.

These henchmen take damage as well?


Or the hero could be lying down? so you enter the painting room from the roof of the room?

upside_down_painting.png
 
Another similar concept design.

This time the hero is inspired from the game The Lab, by Valve and Screenbound, a 3D and 2D game.

Couldn't think of the abilities yet but drew up some designs and inspiration.



The Lab Hero would shoot diffferent attack commands from the virtual pocket dimensions spheres.


the_lab_gameboy_hero.png
 
Franklin Richards from The Fantastic Four ...


but the kid has a deadlock gameboy and other 3D portals
 

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I thought this ability would be impossible but ...

glutensnake playing doom inside of Deadlock using viscous cubes

 
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