(Hero) Amos Moses, the Alligator Man (Ragin' - Engagin' - Cajun)

Snoop Duck

New member
Lore:
Except he’s been turned into a half-alligator man

Stats:
HP: 870
Regen: 4
Crit Reduction: -10% (Cuz he's got a long head)
Move Speed: 6.5mps
Sprint Speed: 2mps
Stamina: 2
Light Melee: 50
Heavy Melee: 116

Gun- Southern Hospitality: Double barreled pump action shotgun. Has to pump it with one hand, causing a delay between shots, this is just an elaborate visual for your fire rate. Alt-fire consumes ammo for a special melee swing that deals heavy melee damage at light melee speeds and knocks back, but has a hard-coded 1.2 second delay before you can fire again (Firing the shotgun while swinging it like a bat for extra momentum). Can partial reload. Ammo: 4. Fire Rate: 0.8. Base Reload time: 3 (0.7 start + 0.45 per shell + 0.5 pump). Bullets per shot: 20. Damage per bullet: 5.6. DPS: 89.6

1- Stump Smash: Leap forward and bash a target enemy hero with your severed arm, dealing 50 melee damage and slowing by 25% for 2 seconds. Cooldown: 12. Range: 18m. Rage: Slow is increased to 80% for the first second and gain +20% weapon damage for 2 seconds.
1- +1s slow and buff duration and +5% slow amount.
2- +4m range. Recover 1 stamina on use.
5- -4s cooldown. Melee hits against heroes reduce cooldown by 4 seconds, 8 for heavy melee.

2- Victuals: Melee bite that deals 70 spirit damage and heals you for 10% of your missing health, increased to 20% against heroes. Cooldown: 24. Charge cooldown: 5. Rage: +30 damage and strike in a wide arc that can hit multiple enemies.
1- Reduces enemy spirit power by 30% for 3 seconds. Melee hits refresh this duration.
2- +70% damage to non-heroes. If anything dies from a hit, reset the cooldown of 1 charge.
5- +1 charge. +2% damage per 1% max hp missing.

3- Death Roll: Grab an enemy with your jaws and slam them directly behind you, dealing 30 spirit damage and stunning for 0.25 seconds + a 0.5 cast animation duration, counting the animation time. Can grab non-heroes by accident. Cooldown: 32. Rage: Slam the enemy up to 3 extra times for an extra 15 damage and an 0.25 seconds of stun time each slam and gain full control of slam location.
1- -20% bullet resist for 4 seconds. +10 damage per slam.
2- -14 cooldown. Minions are instantly killed ending the animation early.
5- Heal 3% max hp every slam. Can activate again if you have remaining rage to slam one additional time, can be repeated as long as you have rage.

4-Ragin’ Cajun: Taunt enemies to attack you, enemy heroes at close range are forced to melee you and those at a distance auto-aim towards you as long as you are within line of sight. NPCs always attack you no matter what and don’t use aggregation after the duration ends. Duration: 2. Cooldown: 90. Total Radius: 12m. Inner Radius: 3 meters.

Passive: Gain rage as you take damage that empowers other abilities. 1% rage for every 1% max hp of damage taken, calculated before resists. Damage from NPCs generates half of normal rage. Can hold up to 300% rage.
1- Damaging a hero with a Raged ability heals you for 15% of your maximum health over 3 seconds.
2- Passive: Gain +1% spirit and bullet and spirit resist for every 2% max hp missing.
5- +0.5 seconds duration. If at least 1 Enemy hero dies while Taunted, reduce cooldown to 5 seconds.
 
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