Healblight - T4 Upgrade to Healbane

artoriarts

New member
Healthblight (1).png
I designed this with spirit burst characters in mind, mainly because I want a better scaling version of the Healbane health on kill for them. The blight effect also specifically helps with fighting (specifically 1v1'ing) tanks, who I sometimes feel can be very hard to manage with only burst damage, the healslow actually making your damage stick, and max health drain putting a timer on how long someone can just have you in their face.

How the healslow works is akin to corpsebloom from RoR2; Every tick of healing a blighted hero receives, whether from instant bursts like Victor 1, or regen over time like Victor 2, is instead "dragged out," healed as gradual regen divided equally over the 1.2s timespan. So, for example, an instant 600 health heal is instead 500 health per second, over 1.2 seconds.

If this were added I would also possibly add healslow to Siphon Bullets too to give it more parity with Healblight itself, as it is sort of the spirit version of Siphon Bullets.
 
I like this a lot, but it probably needs to be simplified. This is over twice as long as the next longest block of text on any in game items.
 
I like this a lot, but it probably needs to be simplified. This is over twice as long as the next longest block of text on any in game items.
I think removing the refresh clause and making it implied would make the description more transparent ans shorter, here.
Healblight v3.png
I also have mulled over individually removing the max HP drain and healslow each
Healblight v3 (drainonly).pngHealblight v3 (healslowonly).png
 
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