gibnewitems
Well-known member
Names a little WIP.
TLDR: frontliner, high damage but low range, fights front to back
Unique strengths: Built-in refresher, bulky against concentrated gunfire, blinks instead of dashes
Unique downsides: Slow, limited range, prone to kiting, will die for that built-in refresher, blinks instead of dashes
Innate: Blink instead of dash when using stamina. Blinks are slightly longer than normal dashes, but cannot be chained into dash jumps. Designed with two stamina in mind.
Weapon1: Fires a burst of three nails that group within an upside down triangle. Flies fast, low damage, poor scaling.
Weapon2: Zoom-in
Saw Rush
15s Cooldown
Slow yourself down, then switches to saw-mode. Replaces primary attack with a buzz-saw. Very high DPS, but restricted range.
Tier 1: +2s Duration, +15% Speed Bonus
Tier 2: 15% max HP heal & duration reset on hero kill.
Tier 3: Unstoppable while in saw-mode
Wild Drill
40s Cooldown | 2.5s Duration
Charge forward with limited turn control, spinning a drill. Colliding into walls stuns you and anybody caught within this charge.
On hero collide:
Tier 2: -15s Cooldown
Tier 3: +50 Damage
Emergency Provisions
80s Cooldown
Passive: after every minute, gain a healing and speed bonus.
Active: Grants a weaker version of this effect to your ally instantly.
Tier 1: +1m/s Move Speed
Tier 2: -15s Cooldown on ally cast.
Tier 3: +50% regen remaining converts to a barrier if dispelled
Final Send-off
100s Cooldown
Passive: Dealing enough damage within 3 seconds spawns an aura which periodically zaps players within. Damage is tripled while under the effects of silence or curse.
Tier 2: Bullet On-Hit immunity while active.
Tier 3: Revive if 3 or more players are stunned.
TLDR: frontliner, high damage but low range, fights front to back
Unique strengths: Built-in refresher, bulky against concentrated gunfire, blinks instead of dashes
Unique downsides: Slow, limited range, prone to kiting, will die for that built-in refresher, blinks instead of dashes
Innate: Blink instead of dash when using stamina. Blinks are slightly longer than normal dashes, but cannot be chained into dash jumps. Designed with two stamina in mind.
Weapon1: Fires a burst of three nails that group within an upside down triangle. Flies fast, low damage, poor scaling.
Weapon2: Zoom-in
Saw Rush
15s Cooldown
Slow yourself down, then switches to saw-mode. Replaces primary attack with a buzz-saw. Very high DPS, but restricted range.
- 85 DPS (+0.8 x Spirit)
- 15% Speed Bonus
- 1s Channel Duration
- 6s Ability Duration
- 35% Channeling Slow
- 5m Attack Range
Tier 1: +2s Duration, +15% Speed Bonus
Tier 2: 15% max HP heal & duration reset on hero kill.
Tier 3: Unstoppable while in saw-mode
Wild Drill
40s Cooldown | 2.5s Duration
Charge forward with limited turn control, spinning a drill. Colliding into walls stuns you and anybody caught within this charge.
On hero collide:
- 40 Damage (+1.2 x Spirit)
- 1s Stun Duration
Tier 2: -15s Cooldown
Tier 3: +50 Damage
Emergency Provisions
80s Cooldown
Passive: after every minute, gain a healing and speed bonus.
Active: Grants a weaker version of this effect to your ally instantly.
- 20% Total HP regen (+0.02 x Boon)
- +2m/s Move Speed
- 20s HP regen
- 8s Speed duration
- 20m Cast range
- 50% Ally heal amount
Tier 1: +1m/s Move Speed
Tier 2: -15s Cooldown on ally cast.
Tier 3: +50% regen remaining converts to a barrier if dispelled
Final Send-off
100s Cooldown
Passive: Dealing enough damage within 3 seconds spawns an aura which periodically zaps players within. Damage is tripled while under the effects of silence or curse.
- 20 Pulse Damage (+0.35 x Spirit)
- 6s Duration
- 8m Radius
- 1.2s Zap CD
- 200 Damage to charge
- +5m/s Move Speed
- +75% Debuff resist
- +60% Bullet Resist
- +25 Spirit
- 6s Duration
- 25% Max Health Damage
- 1.2s Stun Duration
- 10m Radius
Tier 2: Bullet On-Hit immunity while active.
Tier 3: Revive if 3 or more players are stunned.