Grey Talon hasn't been amazing lately - but I think even worse than his current power level is that he doesn't have an identity. Most people view him as a weaker Vindicta, and their kits currently have a LOT of overlap. While that isn't really that big of a deal it's probably a good idea to differentiate them - and the way I see Grey Talon's difference is with Skillshots, so why not go all in on them?
This version of GT is largely similar - but with one crucial difference. Instead of hopping into the air and hovering slowly until he falls back down, the idea is that GT will launch into the air, take a quick charged shot or flurry of autos, and land again. This gives a definite window to do some damage while introducing cool movement with more frequent leaps and moments of strength / vulnerability.
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CHARGED SHOT:
Now has a duration of 1.25 seconds.
Can now Airstall by zooming in with RMB (see: Paradox)
Enemies hit by Charged Shot take 33% less damage from consecutive strikes by the same Charged Shot.
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RAIN OF ARROWS:
[Now an ability with charges. No longer capable of gliding / flight (with the exception of Charged Shot stalling after leaps), but is intended to be tighter and more frequent skill shot based windows.]
Perform an enhanced leap that launches you upwards. While leaping in this way, you gain increased fire rate and multishot on your weapon while briefly empowering your other abilities in the following ways. ALTERNATE FIRE for reduced jump height.
Charged Shot: Charged Shot will ricochet off of terrain until it expires.
Spirit Snare: Arms instantly and will pull all enemies into its center when tripped.
Guided Owl: You do not control the Spirit Owl, it shoots out straight in front of you colliding with enemies or terrain and exploding on impact.
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This version of GT is largely similar - but with one crucial difference. Instead of hopping into the air and hovering slowly until he falls back down, the idea is that GT will launch into the air, take a quick charged shot or flurry of autos, and land again. This gives a definite window to do some damage while introducing cool movement with more frequent leaps and moments of strength / vulnerability.
===============
CHARGED SHOT:
Now has a duration of 1.25 seconds.
Can now Airstall by zooming in with RMB (see: Paradox)
Enemies hit by Charged Shot take 33% less damage from consecutive strikes by the same Charged Shot.
===============
===============
RAIN OF ARROWS:
[Now an ability with charges. No longer capable of gliding / flight (with the exception of Charged Shot stalling after leaps), but is intended to be tighter and more frequent skill shot based windows.]
Perform an enhanced leap that launches you upwards. While leaping in this way, you gain increased fire rate and multishot on your weapon while briefly empowering your other abilities in the following ways. ALTERNATE FIRE for reduced jump height.
Charged Shot: Charged Shot will ricochet off of terrain until it expires.
Spirit Snare: Arms instantly and will pull all enemies into its center when tripped.
Guided Owl: You do not control the Spirit Owl, it shoots out straight in front of you colliding with enemies or terrain and exploding on impact.
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