Grey Talon Update Idea

zappy9

New member
Grey Talon hasn't been amazing lately - but I think even worse than his current power level is that he doesn't have an identity. Most people view him as a weaker Vindicta, and their kits currently have a LOT of overlap. While that isn't really that big of a deal it's probably a good idea to differentiate them - and the way I see Grey Talon's difference is with Skillshots, so why not go all in on them?

This version of GT is largely similar - but with one crucial difference. Instead of hopping into the air and hovering slowly until he falls back down, the idea is that GT will launch into the air, take a quick charged shot or flurry of autos, and land again. This gives a definite window to do some damage while introducing cool movement with more frequent leaps and moments of strength / vulnerability.

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CHARGED SHOT:
Now has a duration of 1.25 seconds.
Can now Airstall by zooming in with RMB (see: Paradox)
Enemies hit by Charged Shot take 33% less damage from consecutive strikes by the same Charged Shot.
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RAIN OF ARROWS:
[Now an ability with charges. No longer capable of gliding / flight (with the exception of Charged Shot stalling after leaps), but is intended to be tighter and more frequent skill shot based windows.]

Perform an enhanced leap that launches you upwards. While leaping in this way, you gain increased fire rate and multishot on your weapon while briefly empowering your other abilities in the following ways. ALTERNATE FIRE for reduced jump height.


Charged Shot: Charged Shot will ricochet off of terrain until it expires.
Spirit Snare: Arms instantly and will pull all enemies into its center when tripped.
Guided Owl: You do not control the Spirit Owl, it shoots out straight in front of you colliding with enemies or terrain and exploding on impact.
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Seems like fun! The biggest thing I would change is instead of rain of arrows getting multishot, why not a cone almost like a shotgun spread? With the cone getting larger over distance but damage falloff as it does, allowing him a risk/reward option for getting in close where the damage value would be high. That way he could possibly live a close-up brawl or be able to hit multiple people with one shot, helping to further differentiate him from Vindicta.

With that being said, Spirit Snare arming immediately to act as a vortex web seems a little strong, but spirit snare as is feels awful. So maybe a timed delay on trip, and it is actually hidden until it is tripped?
 
I don't mind either of those ideas as well, shotgun blast-esque cones sound like they'd be fun and fit right in here.

I did think about a timed delay / hidden from a distance but wasn't sure about Valve's design philosophies regarding it considering Trapper got pulled (though it would make them really cool to use on jump pads lol)
 
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