Gray Talon rework idea

Mokuzzai

Active member
Gray Talon is, based on all the voice lines in the game, supposed to be a ruthless hunter, but his gameplay doesn't really serve this identity. He currently just feels like backline dps. I wanted to give him abilities that play more around chasing your enemy instead, while still letting him keep distance.

The biggest problems in his kit were 1 feeling awful to play against, and 2 feeling awful to use. Spirit Snare was technically fine, but I reworked it since I got a pretty neat idea. Ult was not touched it is already perfect.

Horribly unbalanced, but conceptually at least this should be more interesting to play with and against.

Charged-Shot-1767187585.png
A lot of power was moved from the arrow damage, to the passive. Gray Talon less frustrating since he cannot just hit you for half of your health. I also just like passives that make your gun interact with your abilities somehow.

The firing mechanism should be similar to paradox carbine, being technically part of his primary fire.
Rain-Of Arrows-1767188454.png
Mini Majestic leap that also gives him a bit of zoning capabilities. The current implementation feels super awkward to play, since you are just sitting in the air and just get shot at. Also it hardly feels like arrows are raining.
Spirit-Fox-1767188852.png
Biggest change being a full rework. A lot of people don't realize how op Spirit Snare is when used around urn or midboss.

I think this ability has potential to be also super broken being a bit too close to wraith ult. You can run away from it, probably.

Some these ideas were inspired by other people in the community whose names I do not remember. Also Valorant :shivers:
 
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