Jumpstart T3 is probably one of the main things that makes Victor feel extremely oppressive for much of the playerbase. It makes many of the major antiheal items totally ineffective. Namely Decay and Spirit Burn. My idea is to delay the cleanse until the end of the buff/heal period. This opens up a new dimension of gameplay for Victor's players and enemies while also letting the items that should intuitively counter him work for at least a brief period.
For Victor players, it gives a whole new way to think about how you play rather than simply pressing 2 as soon as you get debuffed. This change would let them theoretically clear stuns and silences with Jumpstart, two statuses he currently cant deal with. Such a move would however, require prediction on the player's end. This enables a whole new slew of skill expression for Victor, requiring a high level of game knowledge to know when people will use certain tools or when certain effects will start taking effect.
For those playing against Victor, this also opens up new dimensions. It alows for Decay, Spirit Burn, and other long effects on cooldowns to have some effectiveness against him, rather than being completely inert (assuming he uses Jumpstart when he is affected). He still suffers less than other characters from their effects, but is not so fully immune that these items become non-factors. Additionally, because this effect would cause his jumpstart to suffer from the uncleansed anti-heal, it reduces his effective healing a considerable amount. It also adds a dynamic of timing to fighting Victor. If you see him jumpstart to open a fight, you may now have to avoid damaging him for build up effects or delay when you want to use an item on him. This will likely feel better for players rather than them dumping cooldowns into him and seeing him clear it all in an instant.
This change does have some considerable ramifications for Victor that may need to be compensated. Since he cant clear anti-heal as reactively, it may be wise to have an ability point investment somewhere that is an anti-heal reduction so he does not become completely terrible and easy to walk over by stacking anti-heal. Perhaps his Jumpstart T3 is along the lines of "X% anti-heal reduction for Y Seconds and Clear all non-ultimate debuffs after Y seconds" or perhaps T2 for his ultimate be "X% anti heal reduction while on cooldown" rather than or on top of the +40% health restored.
I'm suggesting this change as a Victor player. He could use a little more thought during the lategame. Thanks for your work devs, and happy holidays!
For Victor players, it gives a whole new way to think about how you play rather than simply pressing 2 as soon as you get debuffed. This change would let them theoretically clear stuns and silences with Jumpstart, two statuses he currently cant deal with. Such a move would however, require prediction on the player's end. This enables a whole new slew of skill expression for Victor, requiring a high level of game knowledge to know when people will use certain tools or when certain effects will start taking effect.
For those playing against Victor, this also opens up new dimensions. It alows for Decay, Spirit Burn, and other long effects on cooldowns to have some effectiveness against him, rather than being completely inert (assuming he uses Jumpstart when he is affected). He still suffers less than other characters from their effects, but is not so fully immune that these items become non-factors. Additionally, because this effect would cause his jumpstart to suffer from the uncleansed anti-heal, it reduces his effective healing a considerable amount. It also adds a dynamic of timing to fighting Victor. If you see him jumpstart to open a fight, you may now have to avoid damaging him for build up effects or delay when you want to use an item on him. This will likely feel better for players rather than them dumping cooldowns into him and seeing him clear it all in an instant.
This change does have some considerable ramifications for Victor that may need to be compensated. Since he cant clear anti-heal as reactively, it may be wise to have an ability point investment somewhere that is an anti-heal reduction so he does not become completely terrible and easy to walk over by stacking anti-heal. Perhaps his Jumpstart T3 is along the lines of "X% anti-heal reduction for Y Seconds and Clear all non-ultimate debuffs after Y seconds" or perhaps T2 for his ultimate be "X% anti heal reduction while on cooldown" rather than or on top of the +40% health restored.
I'm suggesting this change as a Victor player. He could use a little more thought during the lategame. Thanks for your work devs, and happy holidays!