Goro of the Seventh Moon

lofi

New member
Name: Goro

General Character: Once a scared little boy shamed for his existence now saved by the notorious Kaori of the Seventh Moon clan and repurposed to be her elite second in command.

A Fate’s Tale: Ever since the maelstrom shocked the world with its wonders, humanity has been challenged with the idea of inevitable change. In this reality, few can afford to stay stubborn to an ideology that sacrifices freedom in exchange for righteousness. Japan, however, did not get that memo.

Few were truly as hated as the Ixian kind. To most, they were nothing more than hideous demons sent from hell to plague their great land with dark magic & faux gold. And for the majority this was false, after all, how could you hate a category of creature that has not yet shown you their naturalistic side of things? It was prejudice in its rawest form, unjust & unconvincing. However, some managed to fit this prescribed description a little too well. None more so than the Feral Ixians, a race of Ixian so devoid of moral supposition or hesitation that even the gangs of New York most foul still turn a head for. Though they do indeed have a well deserved reputation, not all Feral Ixians have this behavior melded into them, some can be led astray and lead a life differently from others.

As a child, Goro was mocked & ridiculed for his affiliation towards the Ixian-kind. They bullied & tormented him for something he could not control, something he was forced into at birth. Without a sustainable source of comfort to fall onto, most would eventually break under the pressure. Thankfully though, a light pulled through, a young Japanese woman by the unexpected name of “Yamato” lent out a helping hand. The offer was quite simple: the boy could either be taken in by this woman and forever be in her servitude or stay where he sat and rot in shame. This choice was his to make.

Base Stats:
Max Health: 675
Health Regen: 2.5
Spirit Resist: 5%
Bullet Resist: 5%
Sprint Speed: 7.5 m/s
Stamina: 2
Light/Heavy Melee: 85/170

Primary- Kanabō
Falloff Range: 5 /m.
Swings per sec: 2.
Note: - SPS scales with fire rate items.
- Damage scales with gun.

One- Whiplash: Throw your Kanabō forward in a skillshot, pushing back enemies struck by 10 meters.
Tier 1: - 10/s Cooldown.
Tier 2: + 10 Meter Knockback.
Tier 3: Ability becomes charged.
Cooldown: 30/s.
Note: - Using ability temporarily silences the user.
- Using ability temporarily slows the user by 75%.
- Ability ignores player-made obstacles (McGinnis Wall,
Kelvin Dome, Etc).

Two- Knock-Out: Charge up your Kanabō in four consecutive stages and swing against an enemy, launching them forward.
Tier 1: - 1/s Wind-up time.
Tier 2: + 25% Spirit scaling on each bar.
Tier 3: + 1/s Stun upon impact.
Cooldown: 45/s.
Note: - Each stage of the bar represents a damage & distance
modifier:
• First: 80 Damage + 15 meters
• Second: 125 Damage + 25 Meters
• Third: 300 Damage + 35 Meters
• Fourth: 500 Damage + 50 Meters
- Damage scales with spirit.
- Ability can hit multiple enemies in one swing.
- 4/s base wind-up time.

Three- Punishment: Damage dealt to oni charges a bar. As the bar fills, oni can release the charge as a shockwave giving himself & allies shielding depending on the amount of charge in the bar.
Tier 1: + 50% Shield scaling.
Tier 2: + 25% Fire rate upon successful hit
Tier 3: - 15/s Cooldown.
Cooldown: 30/s.
Note: - Shield amount scales with spirit.
- Charge decays after not being used for 5/s, decays 15 points per second.

Ult- Divinity: Raise the Seventh Moon and create a 20 meter AOE around yourself, granting allies +50% spirit/bullet resist, +25% attack speed, and +500 healing per sec.
Tier 1: + 20 Meter cast range.
Tier 2: - 45/s Cooldown.
Tier 3: +5/s Duration.
Cooldown: 145/s.
Note: - AOE range scales with expansion items.
- User is silenced while using ultimate.

Hidden Passive- Meat Shield
Bullet & Spirit resistances are raised when in front of an ally.
Note: - Cannot be upgraded.
 
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