Fixation/Gun Damage vs Towers

Deathqt

New member
Unsure if bug, intended, or unintended oversight.
Due to the way Haze's fixation damage is calculated, tower's resistances are effectively applied "twice" her damage output against them, leading to a very low building DPS. Since the damage is split and calculated separately, we can see as much as a 92% reduction in damage Haze deals against towers.
In effect, due to how it functions, she deals her original shot's damage (5, reduced to 1 against a tower), then her Fixation damage (at 0.32 scaling and 80 stacks, it's 25.6. Against towers, it's +3, a 92% decrease.)
I'd just like to see Fixation have some manner of natural shred against towers to make Haze actually have a reasonable chance to harass them.
 
Guns do plenty of damage to towers that haze shouldnt have any issues. But, sure, I get it.

When I am playing calico, my bombs as spirit build that can one shot a player do like 80 damage to a tower and half the time fly through it instead.
 
Guns do plenty of damage to towers that haze shouldnt have any issues. But, sure, I get it.

When I am playing calico, my bombs as spirit build that can one shot a player do like 80 damage to a tower and half the time fly through it instead.
It's less about "does guns do plenty of damage", and more about "Is this an intended interraction?"
 
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