Feedback on Inconsistent Damage Boosts from Close Quarters and Melee Shot, and Issues with “Bullet” Tooltips

Red4tion

New member
Issue Summary:
The Close Quarters passive and related item effects that deal bonus weapon damage to nearby enemies inconsistently apply to melee attacks and melee damage skills. While melee attacks themselves receive the damage boost, melee damage skills do not receive it, causing confusion and unpredictability.
Additionally, several effects labeled with “bullet” in their tooltips, such as Toxic Bullet and Melee Shot, behave inconsistently—sometimes triggering on melee attacks and melee damage skills—while others like Siphon Bullet do not trigger at all, despite having “bullet” in their tooltip.


Detailed Description:


  • The passive effects from Toxic Bullet and the slow effect from Melee Shot are labeled with “bullet” in their tooltips but trigger on melee attacks and melee damage skills, contradicting the implication that they should only apply to bullet-type attacks.
  • Conversely, Siphon Bullet, despite having “bullet” in its tooltip, does not trigger on melee attacks or melee damage skills, leading to inconsistent behavior.
  • This inconsistency among similarly named abilities and their interactions with “bullet” effects causes player confusion and unintuitive gameplay.
  • Specifically, the Close Quarters passive and damage boosts from Melee Shot items apply to melee attacks but do not apply to melee damage skills, resulting in unpredictable damage output during combat.

Recommendation:


  • Standardize the interaction between “bullet” effects and melee/melee damage skills to ensure consistent behavior.
  • Clarify and update tooltip descriptions to accurately indicate which attacks and skills trigger these effects.
  • Ensure that Close Quarters passive and related damage boosts consistently apply to both melee attacks and melee damage skills where appropriate.



Note: This post was written by a Deadlock player from Korea using AI assistance. Some expressions or terminology might not be perfectly accurate.
 
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