I want to start by saying that I’m a big fan of today’s change that made Bells deal both AoE and impact damage again. That part feels great and way more rewarding (when do we get the cart wall hit with increased scaling? - only initial impact feels bad)
Also i know this is controversial and players go wild everytime someone has this take, but hear me out:
(for context: I play mainly Doorman. Around 650 Matches, and mainly play in Ascendant
Why the new T3 feels worse
If we really want to stay on the AOE support/zoning tool, maybe change it to buff teammates inside the AOE, to create some anchorpoints - But of course no counterplay could be quit tough to balance...
Anyway, everything else feels great, the pierceing gun is probably the best change all in all
Also i know this is controversial and players go wild everytime someone has this take, but hear me out:
(for context: I play mainly Doorman. Around 650 Matches, and mainly play in Ascendant
Why the new T3 feels worse
- Now with with that positive change, the new T3 (+1 charge and emitting slow) feels much worse for Doorman’s kit than the old version.
- A large part of the damage is now tied back to the impact, which hurts the synergy of stacking Bells after ult for example (also the 6s charge cd moves in a weird spot)
- In practice, I have to choose between using Bell as a 500+ damage nuke or giving up that damage for a static 45% slow zone.
- In late-game teamfights, that is usually not a real choice, because the burst is almost always more valuable than the slow.
- Call Bell T3 is usually skilled (close to) last, so it mainly matters in fast, chaotic teamfights where multiple static Bells are not very effective.
- The old T3 was not perfectly balanced, but it actually fit the kit and rewarded teamfight coordination.
- If 2+ enemies were stacked in a Cart hit, a single Bell could become dramatically stronger. (easy archivable with Vortex Web
- It also had real synergy with abilities like Dynamo ult, Billy ult, or Lash ult, because grouped enemies made the effect much more rewarding.
If we really want to stay on the AOE support/zoning tool, maybe change it to buff teammates inside the AOE, to create some anchorpoints - But of course no counterplay could be quit tough to balance...
Anyway, everything else feels great, the pierceing gun is probably the best change all in all