BenDash1
New member
I've seen some discussion about Doorman's bells, and I wanted to add my thoughts to it as a Doorman main. One of the core complaints people have is that his bells are (were) too powerful with the balance patch, and needed to be toned down. With the latest hotfix, the devs listened and reverted the changes, which I don't feel is the correct solution. Doorman's bells were hard to deal with in lane, but once people started farming, they leveled out. Instead, I feel that the change should have been this:
T2: Bells gain 75 explosion damage + increased spirit scaling -> T2: Bell gains 65-75 explosion damage (balance dependent) + 1 charge.
T3: Bells apply continuous slow, lifetime is increased, +1charge -> Bells apply continuous slow, lifetime is increased, spirit scaling is increased (balance dependent).
In this situation, It makes Doorman's bells more dependent on investment in order to reach their full potential, while still being able to deal high amounts of damage at the end of the game. You can't easily rush them in lane and make your lane enemies suffer, which is what most people were complaining about. Furthermore, at the end of the game, most people will buy spirit res/spellbreaker/curse, which will help to balance out his damage. Impact Damage has always been a weak part of his bells, because they don't apply the debuffs central to the design of his bells. Finally, this hotfix also buffed global hp, which also helps to balance out the bells.
T2: Bells gain 75 explosion damage + increased spirit scaling -> T2: Bell gains 65-75 explosion damage (balance dependent) + 1 charge.
T3: Bells apply continuous slow, lifetime is increased, +1charge -> Bells apply continuous slow, lifetime is increased, spirit scaling is increased (balance dependent).
In this situation, It makes Doorman's bells more dependent on investment in order to reach their full potential, while still being able to deal high amounts of damage at the end of the game. You can't easily rush them in lane and make your lane enemies suffer, which is what most people were complaining about. Furthermore, at the end of the game, most people will buy spirit res/spellbreaker/curse, which will help to balance out his damage. Impact Damage has always been a weak part of his bells, because they don't apply the debuffs central to the design of his bells. Finally, this hotfix also buffed global hp, which also helps to balance out the bells.