Electroswing - Glass Cannon Speedster (w/ some concept art)

TF2refugee

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Electroswing
(or maybe Lineman if it fits the lore better)



DESCRIPTION:
Electrowing uses several tools to rush into a fight and make a quick getaway. His abilities get more powerful the more energy he has, but staying passively out of fights or getting stunned will quickly return him to a weaker state. As a glass cannon, his entire playstyle is based around speed, aggression, and adaptability.



BACKSTORY:
He was a simple, honest repairman who fell on hard times. Struggling to find work and make ends meet after being fired from work like many people around him. Eventually, his wife became ill and just as things were reaching a boiling point, he was robbed by thugs at the worst possible moment. The law was, sadly, not capable of doing anything about it, specially within the amount of time him and his wife had.

Unable to afford rent, he begged his landlord not to evict them, if only for his wife's sake, but it was not of any help. He eventually managed to land a job on a junkyard, on the other side of the city, and had to live out in a tent while his wife stayed with her mother. The pay was low and barely enough to survive on. incapable of paying for his wife's medical bills, he could only watch as she slowly withered away and had to use what little money he had left to give her a proper burial. Now having lost everything, he seeks to destroy every criminal on his way and anyone who even coincides with them no matter who or what they are, all the while making a fool out of them.



ABILITIES:
Not much of an inventor himself but definitely an adapter, his equipment is based on already popular, commercially available products, such as: exoskeleton legs, a charged pincer arm, and a portable power converter. Welded and patched together from the remains of broken down machines, all powered up using Kilowatt storage cells stolen from the criminals he confronts.
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Basic Weapon: Zipgun Pistol
A handmade 22. caliber zipgun with 20 round magazines. Relatively weak but semi-automatic.



Passive: You have to manage an energy meter which goes up to 3 levels, each one is called a "Mach". When you use an ability, its power will be determined by the Mach level you are currently at, higher being better, and using abilities will cost an entire Mach level from the meter. Your basic abilities will become unavailable if you fall to Mach 0. You can also passively regenerate energy by moving, the faster you move, the faster you will regenerate it but staying still will immediately begin to quickly drain your energy away. Using one dash generates enough energy to get out of Mach 0.



1: Circuit Breaker - Attack | Cooldown 15s
Damage enemies in an arc in front of you.
T1: Increases damage - T2: +1s stun - T3: Regenerate a small amount of energy for every enemy affected



2: Voltage Amplifier - Evasion | Cooldown: 10s
Enhance your movement speed for 6 seconds.
T1: +20% movement speed - T2: -2s cooldown - T3: -50% energy cost



3: Kinetic Alternator - Sustain | Cooldown: 22s
For 8 seconds, gain a certain amount of energy every time you dash. All the energy gained through this ability will be lost after its duration ends.

Note: while it is possible to regenerate energy by simply moving, that method is way too slow to be useful during fights, for that you'll need Kinetic Alternator. However, it has a long cooldown, so wasting it out of fights to farm energy would be a mistake.
T1: +10% movement speed while active T2: +20% Overall energy yield while active T3: Gain +40% chance to dodge every damage instance while active



4: Lightning Speed - Ultimate | Cooldown: 120s
With no energy cost, disable all safety mechanisms for 6 seconds, giving you 4 incredibly fast, 20m dashes which can each be used by pressing 4. They can be aimed into any direction as long as you are on a surface. Dashing through enemies will stun for 1.25 seconds and lightly damage them. Colliding with walls will stick you to them for 1 second.

Note: You can use this to dash into the air but not from it. There is a 0.3 second cooldown between each dash.
T1: -50s cooldown - T2: Increases damage - T3: +0.5 Stun Duration
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QUOTES:
After spawning: "When those scamps get the chair, it's mercy. But when I do it, they call it a crime."
After capturing the urn: "Gotta get a move on"
After killing an evil enemy: "Sorry to leave you here, but I gotta run"
After killing a good enemy: "Good luck with that..."
After destroying an enemy tower: "My legs hurt..."

REACTIONS TOWARDS:
Evil characters: nothing but spite, he also dehumanizes them.
Neutral characters: caution
Police officers: he finds them useless
Good characters: he wants to protect them, no matter the cost



VALVE
for the love of god please add a real speedster that actually rewards movement and aggression rather than
slowness, defense or sniping, you'd be the first in the entire moba genre, and one of the first in the entire industry. I'm begging you here.
 
Last edited:
Commenting for visibility.
A for effort.

Am i missing something or is the mach meter not expanded upon? All abilities seem to build it and it takes 1 mach meter to use each ability?
yeah. Early game, one single dash should be able to get you out of mach 0. Late game, fights could take longer thanks to all the energy regeneration, but eventually you would have to get away for a bit or focus on shooting because of cooldowns.

So his gameplay loop is basically all in burst > regen mid fight > run away or shoot > wait for energy to be at max > repeat
 
this seems like a character that could have a high skill ceiling potential with some fun early game resource management with mach. also love the art for this.
 
this seems like a character that could have a high skill ceiling potential with some fun early game resource management with mach. also love the art for this.
Thanks, man. It means a lot.
Also, yeah, he is very much inspired by Maeve from Paladins and every single gripe I have about her changes, so I made sure to nerf his gun and force him to manage his skills, so that hopefully he doesn't devolve into a sniper with the ability to jog.
 
yeah. Early game, one single dash should be able to get you out of mach 0. Late game, fights could take longer thanks to all the energy regeneration, but eventually you would have to get away for a bit or focus on shooting because of cooldowns.

So his gameplay loop is basically all in burst > regen mid fight > run away or shoot > wait for energy to be at max > repeat
But what does the mach meter do? does it supplant cooldowns? or does being at high mach enhance his abilities / weapon in some way?...
 
But what does the mach meter do? does it supplant cooldowns? or does being at high mach enhance his abilities / weapon in some way?...
you still have cooldowns, the Mach meter is there to make you have to choose between which one of your abilities you want to be more powerful at the moment (because adapting to his current environment is part of the character's personality). If you press 1 while at max, your 1 will do a lot of damage but the meter will drop one level, so the next ability won't be as strong, and so on. There might be points when running away or staying in a fight might be more important than dealing damage so it gives you options.
And sorry about the late reply.
 
Liked the kit would try to main him and fail but the name and design kinda gave a different vibe. He doesn't scream "Electro Swing" or the kind that would go fast except for the pilot hat. Maybe a dynamo/generator backpack to show his source of power. Like Isaac Clarke's suit the backpack could show the energy meter while giving the players something interesting to look at from behind (a lot of game characters have something interesting that can be seen from the back)
 
Liked the kit would try to main him and fail but the name and design kinda gave a different vibe. He doesn't scream "Electro Swing" or the kind that would go fast except for the pilot hat. Maybe a dynamo/generator backpack to show his source of power. Like Isaac Clarke's suit the backpack could show the energy meter while giving the players something interesting to look at from behind (a lot of game characters have something interesting that can be seen from the back)
I wanted to give him some sort of backpack generator thing too but I tried to keep his back unencumbered so that he could realistically roll on the ground and stuff and look agile, but it does end up feeling like he's missing something. I guess he could still get a backpack and just jump instead of using rolls, same way Ivy or Abrams do.
 
I wanted to give him some sort of backpack generator thing too but I tried to keep his back unencumbered so that he could realistically roll on the ground and stuff and look agile, but it does end up feeling like he's missing something. I guess he could still get a backpack and just jump instead of using rolls, same way Ivy or Abrams do.
Haze has a backpack and she rolls around too. Seven and Lash has something on their back and they're arguably the most agile in the roster currently. It's fine for Electroswing to roll around.
Side note, Electroswing does sounds a mouthful (4 syllables) so maybe Lineman works better, especially for callouts. Or other adjectives for fast movement.
 
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