TF2refugee
Member

Electroswing (or maybe Lineman if it fits the lore better)
DESCRIPTION:
Electrowing uses several tools to rush into a fight and make a quick getaway. His abilities get more powerful the more energy he has, but staying passively out of fights or getting stunned will quickly return him to a weaker state. As a glass cannon, his entire playstyle is based around speed, aggression, and adaptability.
BACKSTORY:
He was a simple, honest repairman who fell on hard times. Struggling to find work and make ends meet after being fired from work like many people around him. Eventually, his wife became ill and just as things were reaching a boiling point, he was robbed by thugs at the worst possible moment. The law was, sadly, not capable of doing anything about it, specially within the amount of time him and his wife had.
Unable to afford rent, he begged his landlord not to evict them, if only for his wife's sake, but it was not of any help. He eventually managed to land a job on a junkyard, on the other side of the city, and had to live out in a tent while his wife stayed with her mother. The pay was low and barely enough to survive on. incapable of paying for his wife's medical bills, he could only watch as she slowly withered away and had to use what little money he had left to give her a proper burial. Now having lost everything, he seeks to destroy every criminal on his way and anyone who even coincides with them no matter who or what they are, all the while making a fool out of them.
ABILITIES:
Not much of an inventor himself but definitely an adapter, his equipment is based on already popular, commercially available products, such as: exoskeleton legs, a charged pincer arm, and a portable power converter. Welded and patched together from the remains of broken down machines, all powered up using Kilowatt storage cells stolen from the criminals he confronts.

Basic Weapon: Zipgun Pistol
A handmade 22. caliber zipgun with 20 round magazines. Relatively weak but semi-automatic.
Passive: You have to manage an energy meter which goes up to 3 levels, each one is called a "Mach". When you use an ability, its power will be determined by the Mach level you are currently at, higher being better, and using abilities will cost an entire Mach level from the meter. Your basic abilities will become unavailable if you fall to Mach 0. You can also passively regenerate energy by moving, the faster you move, the faster you will regenerate it but staying still will immediately begin to quickly drain your energy away. Using one dash generates enough energy to get out of Mach 0.
1: Circuit Breaker - Attack | Cooldown 15s
Damage enemies in an arc in front of you.
T1: Increases damage - T2: +1s stun - T3: Regenerate a small amount of energy for every enemy affected
2: Voltage Amplifier - Evasion | Cooldown: 10s
Enhance your movement speed for 6 seconds.
T1: +20% movement speed - T2: -2s cooldown - T3: -50% energy cost
3: Kinetic Alternator - Sustain | Cooldown: 22s
For 8 seconds, gain a certain amount of energy every time you dash. All the energy gained through this ability will be lost after its duration ends.
Note: while it is possible to regenerate energy by simply moving, that method is way too slow to be useful during fights, for that you'll need Kinetic Alternator. However, it has a long cooldown, so wasting it out of fights to farm energy would be a mistake.
T1: +10% movement speed while active T2: +20% Overall energy yield while active T3: Gain +40% chance to dodge every damage instance while active
4: Lightning Speed - Ultimate | Cooldown: 120s
With no energy cost, disable all safety mechanisms for 6 seconds, giving you 4 incredibly fast, 20m dashes which can each be used by pressing 4. They can be aimed into any direction as long as you are on a surface. Dashing through enemies will stun for 1.25 seconds and lightly damage them. Colliding with walls will stick you to them for 1 second.
Note: You can use this to dash into the air but not from it. There is a 0.3 second cooldown between each dash.
T1: -50s cooldown - T2: Increases damage - T3: +0.5 Stun Duration

QUOTES:
After spawning: "When those scamps get the chair, it's mercy. But when I do it, they call it a crime."
After capturing the urn: "Gotta get a move on"
After killing an evil enemy: "Sorry to leave you here, but I gotta run"
After killing a good enemy: "Good luck with that..."
After destroying an enemy tower: "My legs hurt..."
REACTIONS TOWARDS:
Evil characters: nothing but spite, he also dehumanizes them.
Neutral characters: caution
Police officers: he finds them useless
Good characters: he wants to protect them, no matter the cost
VALVE
for the love of god please add a real speedster that actually rewards movement and aggression rather than
slowness, defense or sniping, you'd be the first in the entire moba genre, and one of the first in the entire industry. I'm begging you here.
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