Dr Jekyll & Mr Hyde

Reecemonz

New member
"Doctor, only I possess the power to subdue the creature that hides in the back of your mind - Summon me!" - The Patron

Hailing from London, England, Dr Jekyll is a renowned doctor and chemist afflicted with freakish impulses and nightmarish desires to do harm. In order to sate these urges, he developed a chemical compound to split his personality in two, hoping to hide the darkness in the back of his mind, but there, it only festered until it took on a life of its own.

Now, Dr, Jekyll wishes to summon the patron in order to erase the hulking creature known as Mr Hyde that seems to manifest both mentally and physically, every time he takes the potion.

Jekyll & Hyde

Jekyll & Hyde have two separate skill sets. One is a supportive and utility based character, who, when deals enough spirit damage, is able to activate his ultimate ability, "My Hyde", transforming him into the hulking beast, who is a close ranged brawler.

Dr. Jekyll

Weapon: Chemical Precision Pistol


Dr Jekyll's Chemical Precision Pistol is one of a kind, a weapon that deals spirit damage instead of weapon damage. His projectiles are small pellet like projectiles, similar to Doorman's gun.

Ability One: Dual Concoction

Dr Jekyll can fire a syringe. When hitting an enemy, it deals 1.5% bleed damage for 5 seconds. When hitting an ally or self casting it heals for 1.5% of their max health for 5 seconds.
T1: 2 charges
T2: When self casting or hitting an ally with a syringe, if an enemy is currently affected by a syringe, apply life steal and heal a portion of the damage they take.
T3: Increase duration by 3 seconds.

Ability Two: Chemical Reaction

Dr Jekyll throws a vial of liquid chemicals onto the ground. It grants 10% bullet and spirit resist to himself and allies when in its radius. It applies the madness status effect to enemies and enemy minions.
T1: Increase resist by 5%
T2: Enemy minions become friendly and switch sides. (Up to a total of 3)
T3: Reduce cooldown by 4 seconds.

Ability Three: Madness of Men

Madness of Men is a passive ability that procs when Dr Jekyll deals enough damage to an enemy, similar to Mina's love bites. When it procs, it applies the madness status effect. The Madness status effect reduces an enemy's spirit resist by 10% and increases their ability cooldowns by 2 seconds.
T1: Increase ability cooldown by 3 seconds
T2: Increase spirit resist reduction by 20%
T3: Madness of Men becomes contagious. An enemy's ally that comes within 5 meters of them has the effect applied to them as well.

Ultimate Ability: Mr Hyde

Dr Jekyll's ultimate isn't a time based ultimate. Its cooldown is reduced based on how much spirit damage he does.
 
Last edited:
Ultimate Ability: Mr Hyde

Dr Jekyll's ultimate isn't a time based ultimate. Its cooldown is reduced based on how much spirit damage he does. Mr Hyde's max health slowly reduces, making him easier to kill, the longer he is alive. Clicking the ultimate ability returns you to your Dr Jekyll form. Dr Jekyll's ability tiers are transferred to Mr Hyde upon transformation. (This means if you transform into him and have ability 1 T2 on Jekyll, Mr Hyde's ability 1 will also be T2)

Active: Dr Jekyll transforms into the hideous and hulking monster: Mr Hyde. Upon transforming, all spirit power is converted into weapon damage. (From items and boons)

Passive: Triggering Madness of Men against heroes permanently increases the health of Mr Hyde by 10hp

T1: Decrease cooldown by 30 seconds
T2: Increase health gain from Madness of Men by 5hp
T3: Increase move speed by 1.5M


MR HYDE

Weapon: His Fists


Mr Hyde punches and hits with his fists, dealing weapon and spirit damage. They cannot be parried. His alt fire allows him to pick up boxes, minions, etc, and launch them at enemies, causing them to explode, dealing weapon damage.

Ability One: Leap of Madness

Mr Hyde leaps forward, unleashing a shockwave that deals damage. The damage scales higher, the closer an enemy is to the centre of the slam.

T1: Reduce cooldown by 5 seconds
T2: The slam applies a 20% movement slow
T3: Leap of Madness applies the Madness status effect


Ability Two: Monstrous Aura

Mr Hyde summons an aura that silences enemies when entering its radius for 2 seconds.

T1: Increase silence duration by 1 seconds
T2: Increase radius by 5 meters
T3: Enemies are silenced again when exiting the aura.


Ability Three: Thunderclap

Mr Hyde slams his hands together, unleashing a sonic wave that stuns enemies in a cone and deals damage.

T1: Cooldown reduced by 10 seconds
T2: Enemies stunned have 1 random ability go on cooldown
T3: Increased radius by 2 meters.
 
Back
Top