"Doctor, only I possess the power to subdue the creature that hides in the back of your mind - Summon me!" - The Patron
Hailing from London, England, Dr Jekyll is a renowned doctor and chemist afflicted with freakish impulses and nightmarish desires to do harm. In order to sate these urges, he developed a chemical compound to split his personality in two, hoping to hide the darkness in the back of his mind, but there, it only festered until it took on a life of its own.
Now, Dr, Jekyll wishes to summon the patron in order to erase the hulking creature known as Mr Hyde that seems to manifest both mentally and physically, every time he takes the potion.
Jekyll & Hyde
Jekyll & Hyde have two separate skill sets. One is a supportive and utility based character, who, when deals enough spirit damage, is able to activate his ultimate ability, "My Hyde", transforming him into the hulking beast, who is a close ranged brawler.
Dr. Jekyll
Weapon: Chemical Precision Pistol
Dr Jekyll's Chemical Precision Pistol is one of a kind, a weapon that deals spirit damage instead of weapon damage. His projectiles are small pellet like projectiles, similar to Doorman's gun.
Ability One: Dual Concoction
Dr Jekyll can fire a syringe. When hitting an enemy, it deals 1.5% bleed damage for 5 seconds. When hitting an ally or self casting it heals for 1.5% of their max health for 5 seconds.
T1: 2 charges
T2: When self casting or hitting an ally with a syringe, if an enemy is currently affected by a syringe, apply life steal and heal a portion of the damage they take.
T3: Increase duration by 3 seconds.
Ability Two: Chemical Reaction
Dr Jekyll throws a vial of liquid chemicals onto the ground. It grants 10% bullet and spirit resist to himself and allies when in its radius. It applies the madness status effect to enemies and enemy minions.
T1: Increase resist by 5%
T2: Enemy minions become friendly and switch sides. (Up to a total of 3)
T3: Reduce cooldown by 4 seconds.
Ability Three: Madness of Men
Madness of Men is a passive ability that procs when Dr Jekyll deals enough damage to an enemy, similar to Mina's love bites. When it procs, it applies the madness status effect. The Madness status effect reduces an enemy's spirit resist by 10% and increases their ability cooldowns by 2 seconds.
T1: Increase ability cooldown by 3 seconds
T2: Increase spirit resist reduction by 20%
T3: Madness of Men becomes contagious. An enemy's ally that comes within 5 meters of them has the effect applied to them as well.
Ultimate Ability: Mr Hyde
Dr Jekyll's ultimate isn't a time based ultimate. Its cooldown is reduced based on how much spirit damage he does.
Hailing from London, England, Dr Jekyll is a renowned doctor and chemist afflicted with freakish impulses and nightmarish desires to do harm. In order to sate these urges, he developed a chemical compound to split his personality in two, hoping to hide the darkness in the back of his mind, but there, it only festered until it took on a life of its own.
Now, Dr, Jekyll wishes to summon the patron in order to erase the hulking creature known as Mr Hyde that seems to manifest both mentally and physically, every time he takes the potion.
Jekyll & Hyde
Jekyll & Hyde have two separate skill sets. One is a supportive and utility based character, who, when deals enough spirit damage, is able to activate his ultimate ability, "My Hyde", transforming him into the hulking beast, who is a close ranged brawler.
Dr. Jekyll
Weapon: Chemical Precision Pistol
Dr Jekyll's Chemical Precision Pistol is one of a kind, a weapon that deals spirit damage instead of weapon damage. His projectiles are small pellet like projectiles, similar to Doorman's gun.
Ability One: Dual Concoction
Dr Jekyll can fire a syringe. When hitting an enemy, it deals 1.5% bleed damage for 5 seconds. When hitting an ally or self casting it heals for 1.5% of their max health for 5 seconds.
T1: 2 charges
T2: When self casting or hitting an ally with a syringe, if an enemy is currently affected by a syringe, apply life steal and heal a portion of the damage they take.
T3: Increase duration by 3 seconds.
Ability Two: Chemical Reaction
Dr Jekyll throws a vial of liquid chemicals onto the ground. It grants 10% bullet and spirit resist to himself and allies when in its radius. It applies the madness status effect to enemies and enemy minions.
T1: Increase resist by 5%
T2: Enemy minions become friendly and switch sides. (Up to a total of 3)
T3: Reduce cooldown by 4 seconds.
Ability Three: Madness of Men
Madness of Men is a passive ability that procs when Dr Jekyll deals enough damage to an enemy, similar to Mina's love bites. When it procs, it applies the madness status effect. The Madness status effect reduces an enemy's spirit resist by 10% and increases their ability cooldowns by 2 seconds.
T1: Increase ability cooldown by 3 seconds
T2: Increase spirit resist reduction by 20%
T3: Madness of Men becomes contagious. An enemy's ally that comes within 5 meters of them has the effect applied to them as well.
Ultimate Ability: Mr Hyde
Dr Jekyll's ultimate isn't a time based ultimate. Its cooldown is reduced based on how much spirit damage he does.
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