adeptusforgeceo
Active member
Based off the post made here.

I was inspired to make an item that incentivized spirit casters to keep sliding for maximum benefit, or to even build around long slides to improve their abilities. I feel there's huge room to experiment more with spirit-based slide items, and I tried to balance this one as best I could around slide times(even Vyper isn't sliding more than 6-7 seconds with maxed slide items without a massive ramp like near midboss). Even Shiv can't really abuse this too hard with his shotgun slide movement because of his heavily limited magazine size. Also the on-hit-heal effect does not affect debuffs like shiv knives so it can't proc more than once per cast.
Maybe an internal cap would be necessary, but I liked the idea of a potentially infinitely scaling item that is heavily limited by the physics/positioning/movement of the game, idk.

I was inspired to make an item that incentivized spirit casters to keep sliding for maximum benefit, or to even build around long slides to improve their abilities. I feel there's huge room to experiment more with spirit-based slide items, and I tried to balance this one as best I could around slide times(even Vyper isn't sliding more than 6-7 seconds with maxed slide items without a massive ramp like near midboss). Even Shiv can't really abuse this too hard with his shotgun slide movement because of his heavily limited magazine size. Also the on-hit-heal effect does not affect debuffs like shiv knives so it can't proc more than once per cast.
Maybe an internal cap would be necessary, but I liked the idea of a potentially infinitely scaling item that is heavily limited by the physics/positioning/movement of the game, idk.