Cope matchmaking

Sure. But this is a moba. A single player can carry a team of baddies till they reach a level they are not good enough to continue to carry them through pure force and then have to learn how to manipulate the game through other means of strategy. AKA, macro.

Simple as that....

So you're trying to convince us that in a 6 vs 6 game, the matchmaking engine balances the game so that 1 player must carry the other 5 and it is fine?

So you going into the game where is 4 lines and 12 players in 2 different teams, but should play like it is 1 vs 6 becasue it is moba? And it is skill issue you can't win solo? wtf are you talking mate?

Why don't the game balancer not give him at least another player so they could win the match and rank-up higher to a point (rank) where he will play with a same skill players?

Instead game continue to lower his rank by creating such matches.

I am see where the broken logic of such matchmaking coming from.

It seems like the game have build - in antismurf mechanic.

The game thinks you are very high rank player who want to have fun from noobs and create such balance where you litteraly alone need to carry all team.

That is not how it should be definetly.


Especialy in 6 vs 6 game.

If they would implement skill based MMR , there would not be such a problems. But they experimenting with matchmaking for now and actually noone can say wtf is going on rn

P.S. There is a trick. You can pick hero other then Lash which you play not as offten and game will throw you to lower lobby where probably will be easier to carry alll those 5 noobs. So choose other heroes rank up higher then switch back to yor main hero.

Alternative you can team-up with someone who have similar problems and still in your rank. Or at least not as bot as other in your lobby.
 
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Look, I get what you're saying, but let’s be real - Valve’s running this game like it’s some twisted version of communism aka "We all should struggle the same". Autists and normal players stuck in the same boat, and the only thing Valve’s doing is watching it sink. They put you in these god-awful matches, and the moment you try to fix anything, they shoot you in the knee with a chat ban. Like, no warning, no help, just silence while the ship goes down. Then you try to bail, and boom - LP slapped right on your face. It’s literally the definition of suffering, and Valve’s just out here giving everyone the same experience like it’s some kind of sick joke
And yeah, I get it - sometimes you're stuck in a game with absolute brain-dead players, like that Geist who went 0/0/0 while you’re out here trying to carry the game 5v6. But let’s not kid ourselves, this isn't about climbing anymore, it’s about trying to survive in a dumpster fire of a game where matchmaking’s completely broken, and Valve’s too busy adding half-baked heroes and balancing random shit to actually fix anything
I don’t even care about my kills or assists anymore, bro. It’s just about who can survive the longest without getting buried by this disaster of a game. We’re all just stuck in this mess, fighting to even stay afloat, and Valve’s out here handing us all a bucket with a hole in it. Like you said, it’s frustrating, but let’s be real - it’s not us, it’s Valve. They’re the ones killing the game, not us trying to make it work
You are right. I stopped trying to climb a long time ago. I spend most of my time coming up with various builds for the characters I like and sharing that with the community and discussing what is best for the game and sending that in as feedback.

Valve also pays attention to the feedback in the actual feedback locations. Usually 2 valve devs will check all my post and several things I have given feedback on has been impacted.

You crashing out over this game like this, that is still in a very, very alpha state, is pointless.

Do what i do. Put your bad matches in the after match feedback, post the link in the bad matchmaking forum post, and even report players that are super obviously not matched properly.

And then lets move on.
 
So you're trying to convince us that in a 6 vs 6 game, the matchmaking engine balances the game so that 1 player must carry the other 5 and it is fine?

So you going into the game where is 4 lines and 12 players in 2 different teams, but should play like it is 1 vs 6 becasue it is moba? And it is skill issue you can't win solo? wtf are you talking mate?

Why don't the game balancer not give him at least another player so they could win the match and rank-up higher to a point (rank) where he will play with a same skill players?

Instead game continue to lower his rank by creating such matches.

I am see where the broken logic of such matchmaking coming from.

It seems like the game have build - in antismurf mechanic.

The game thinks you are very high rank player who want to have fun from noobs and create such balance where you litteraly alone need to carry all team.

That is not how it should be definetly.


Especialy in 6 vs 6 game.

If they would implement skill based MMR , there would not be such a problems. But they experimenting with matchmaking for now and actually noone can say wtf is going on rn

P.S. There is a trick. You can pick hero other then Lash which you play not as offten and game will throw you to lower lobby where probably will be easier to carry alll those 5 noobs. So choose other heroes rank up higher then switch back to yor main hero.

Alternative you can team-up with someone who have similar problems and still in your rank. Or at least not as bot as other in your lobby.
Not trying to convince anyone of anything other than the facts that I said.

He ask "how do I win with these teams" and I gave him an answer. That's all i did. You can interpret that how you like, but it was a simple statement of how a moba strategies work. And the strategies are the same here.

Are there some issues with this game? Yes, i dont like the 6v6 4 lane design. It is overwhelming and extra complicated for no reason and creates snowballing situations that are difficult to control. If this was OPs main complaint, I would agree. But he is complaining about matchmaking.

And again. As mentioned. I have these lobbies. Im not tyring to defend the matchmaking either.

Just answer the question of, how do i win in these lobbies.
 
So you're trying to convince us that in a 6 vs 6 game, the matchmaking engine balances the game so that 1 player must carry the other 5 and it is fine?

So you going into the game where is 4 lines and 12 players in 2 different teams, but should play like it is 1 vs 6 becasue it is moba? And it is skill issue you can't win solo? wtf are you talking mate?

Why don't the game balancer not give him at least another player so they could win the match and rank-up higher to a point (rank) where he will play with a same skill players?

Instead game continue to lower his rank by creating such matches.

I am see where the broken logic of such matchmaking coming from.

It seems like the game have build - in antismurf mechanic.

The game thinks you are very high rank player who want to have fun from noobs and create such balance where you litteraly alone need to carry all team.

That is not how it should be definetly.


Especialy in 6 vs 6 game.

If they would implement skill based MMR , there would not be such a problems. But they experimenting with matchmaking for now and actually noone can say wtf is going on rn

P.S. There is a trick. You can pick hero other then Lash which you play not as offten and game will throw you to lower lobby where probably will be easier to carry alll those 5 noobs. So choose other heroes rank up higher then switch back to yor main hero.

Alternative you can team-up with someone who have similar problems and still in your rank. Or at least not as bot as other in your lobby.
1738334036990.png
 
P.S. There is a trick. You can pick hero other then Lash which you play not as offten and game will throw you to lower lobby where probably will be easier to carry alll those 5 noobs. So choose other heroes rank up higher then switch back to yor main hero.
Other heroes feel dry as hell, no sauce, no vibe, just straight NPC energy
 
You are right. I stopped trying to climb a long time ago. I spend most of my time coming up with various builds for the characters I like and sharing that with the community and discussing what is best for the game and sending that in as feedback.

Not using this goofy ahhell lego system with "builds", 'cause there ain't no "builds". This ain't an RPG - you can literally buy the same items for every hero every game, early, mid or late and still win
 
Valve also pays attention to the feedback in the actual feedback locations. Usually 2 valve devs will check all my post and several things I have given feedback on has been impacted.
Stop the cap, my guy. All I see is them dropping busted balance patches with zero artstyle or graphic upgrades, like, where the hell are the actually needed voicelines for old heroes or a simple polishing? Bro, I can’t even tell to my team what enemy just popped up on my screen
 
Are there some issues with this game? Yes, i dont like the 6v6 4 lane design. It is overwhelming and extra complicated for no reason and creates snowballing situations that are difficult to control. If this was OPs main complaint, I would agree. But he is complaining about matchmaking.
There ain’t no problem with 6v6 and 4 lanes, the map’s just way too small for it. Towers? Useless as hell, zero thought put into them. Like, my original gangsta, make those towers actual lords’ protectors, let T2 close its damn legs or something so the enemy doesn’t just roll up and delete you
 
I feel this too. Its why i play like 2 heroes.
Other heroes feel dry as hell, no sauce, no vibe, just straight NPC energy

Well i think you missing a lot by not playing a new heroes.

Calico is almost 99% pickrate and for a reason even they nerfed yesterday still extremely good hero

Vyper is my favorite as i am enjoy sliding infinitive bullets( also i have a habbit abusing slides since 2020 1st Warzone xD)

Holliday and Magician have very intresting mechanics too.

Definetly you should try any.

They are all more or less new metas and gives new mechanics which is fun. Fun means less tilt even if you lose the game.

At the end it is more important to have fun from the game and sometimes frustrations and tilt come just becasue you do not have fun as previously and concentrate not on process but on result.

Process is more important.

New heroes brought back some fun and pleasure from process of playing.
 
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Well i think you missing a lot by not playing a new heroes.

Calico is almost 99% pickrate and for a reason even they nerfed yesterday still extremely good hero

Vyper is my favorite as i am enjoy sliding infinitive bullets( also i have a habbit abusing slides since 2020 1st Warzone xD)

Holliday and Magician have very intresting mechanics too.

Definetly you should try any.

They are all more or less new metas and gives new mechanics which is fun. Fun means less tilt even if you lose the game.

At the end it is more important to have fun from the game and sometimes frustrations and tilt come just becasue you do not have fun as previously and concentrate not on process but on result.

Process is more important.

New heroes brought back some fun and pleasure from process of playing.
I been playing calico

before mirage. The way I play mirage, calico is a better version of the playstyle because her sustain is instant.

I have a style that I like and Calico is the closest thing in the game that fits that currently.

If we were talking Dota2, its queen of pain, LoL its talon, Hots its Queen of Blades, and Smite has several but my favorite is Tsukuyomi. As they come out with more characters, naturally there will be more of these bursty/brawly style characters with hi mobility that I will enjoy.

I still just dont understand why so many people come on here and crash out about a game that is obviously in an alpha state. Yes, there is a lot wrong with it, thats literally a normal part of the process of game development. Typically, we just dont get to participate in this part of the process as the end user consumers.
 
I support the topic starter in some of the problems voiced. Most of the lost games are due to poor selection of teammates who are not able to reach KD 1 or are leavers. The system from the same Dota 2 is slightly traced, where after a successful win streak you get bad teammates who seem to have entered the game for the first time, and these are Archons. Some kind of bottleneck is turned on after successful games with a high KDA, in order to keep you at this rating.
 
I support the topic starter in some of the problems voiced. Most of the lost games are due to poor selection of teammates who are not able to reach KD 1 or are leavers. The system from the same Dota 2 is slightly traced, where after a successful win streak you get bad teammates who seem to have entered the game for the first time, and these are Archons. Some kind of bottleneck is turned on after successful games with a high KDA, in order to keep you at this rating.
This is probably accurate because the matchmaking system is designed to keep you at 50% win rate.

What I dont like is that in this specific system, you can win 8 out 10 matches and still get demoted. That part feels really bad.
 
Well i think you missing a lot by not playing a new heroes.

Calico is almost 99% pickrate and for a reason even they nerfed yesterday still extremely good hero

Vyper is my favorite as i am enjoy sliding infinitive bullets( also i have a habbit abusing slides since 2020 1st Warzone xD)

Holliday and Magician have very intresting mechanics too.

Definetly you should try any.

They are all more or less new metas and gives new mechanics which is fun. Fun means less tilt even if you lose the game.

At the end it is more important to have fun from the game and sometimes frustrations and tilt come just becasue you do not have fun as previously and concentrate not on process but on result.

Process is more important.

New heroes brought back some fun and pleasure from process of playing.
1738366568674.png1738366579603.png1738366604796.png1738366652952.png
 
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