Coat of Contempt: An active item that protects against chip spirit damage.

umikmail

New member
Coat of Contempt (Active): Drape yourself in a raincoat that reduces all incoming spirit damage by a flat amount. (Does not apply to self-damage)

It occured to me recently that, although we have access to items which block burst spirit damage, there are no items geared towards reducing damage-over-time effects. Although dispel magic can remove DOT status effects, DOT environmental effects, such as kudzu bomb, are unaffected.

An active item that reduces the damage of all spirit attacks by a flat numerical ammount would (-5 damage), rather than a percentage (-5% damage), would allow players to counterbuild against enemies that deal DOT spirit damage, such as Victor, Ivy, Paige, and Geist. For example, with such an effect, one instance of 200 damage would be reduced to 195, while 20 instances of 10 damage would deal only 100 damage, or 5 damage per tick.

I propose that such an item could be an active item that applies its damage reduction over a limited time, so that players who buy it have to choose when they want to wade into a DOT field, and players whose builds rely on DOT damage can still play the game.
 
I fuck with this, its bizarre that there isnt any Spirit item similar to Metal Skin (I mean I guess spellbreaker or unstoppable but its not really the same) and this seems the best way to give more counterplay to dots rather than just dispel magic. It would even effect on hit spirit damage which helps with wraith.
 
In theory I like the idea, but the problem with items that reduce damage by flat amount instead of percentage is that they do not scale and if they scaled they would be not much different from other damage-reducing items.

-5 damage for limited time is really weak. I can't see it being picked over Enchanter's Emblem or Spirit Resilience, to be honest. It would only work against handful of abilities and effects.
For it to be better than EE an instance of damage would need to deal 28 damage or 17 in case of SR.

Sure, the damage reduction could be increased to higher values, but I fear it could cause another set of problems.
I think those kind of items seem to be quite hard to balance compared to already existing options and potentially they could be either too weak in the early/late game, or vice versa - too strong.

Maybe a better solution would be to have an upgrade to Dispel Magic that prevents reaplication of removed effects for limited amount of time and another item that reduces non-ultimate AoE damage by certain percentage?

On a side note, it being a raincoat reminds me of when Senjumaru weaved an umbrella to protect herself from Uryu's Licht Regen in Bleach. :P
 
In theory I like the idea, but the problem with items that reduce damage by flat amount instead of percentage is that they do not scale and if they scaled they would be not much different from other damage-reducing items.

-5 damage for limited time is really weak. I can't see it being picked over Enchanter's Emblem or Spirit Resilience, to be honest. It would only work against handful of abilities and effects.
For it to be better than EE an instance of damage would need to deal 28 damage or 17 in case of SR.

Sure, the damage reduction could be increased to higher values, but I fear it could cause another set of problems.
I think those kind of items seem to be quite hard to balance compared to already existing options and potentially they could be either too weak in the early/late game, or vice versa - too strong.

Maybe a better solution would be to have an upgrade to Dispel Magic that prevents reaplication of removed effects for limited amount of time and another item that reduces non-ultimate AoE damage by certain percentage?

On a side note, it being a raincoat reminds me of when Senjumaru weaved an umbrella to protect herself from Uryu's Licht Regen in Bleach. :P
The problem with that is that it does not address DOTs that don't come from status effect sources, but I get your meaning.

One possibility could be to have coat of contempt scale with spirit power, or vitality. Alternatively, it could simply be designed as an early-game, or late-game solution that does not scale at all. Keep in mind that such an ability would be applied on top of a player's passive resistances, so depending on how the calculations are done, it could be really powerful.
 
I could see a more thematic approach to this item.

Instead of flat damage reduction for incoming spirit damage, it could gain charges whenever you take spirit damage (up to a maximum), then apply a "contempt" effect to negate or reflect spirit damage for a duration. Either the amount negated or the duration could scale with charges.

This makes eating DOTs a fun thing while it's off-cooldown and allows you to go ham when it's active. Maybe it could work like Specter's dispersion and cause spirit damage to redirect on all nearby enemies.
 
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