Item concepts intended to be alternative to Transcendent Cooldown

Nui

New member
as of now, transcendent cooldown has a monopoly on item cooldown reduction and is one of only 3 consistent options for cooldown reduction (the other 2 being echo shard and refresher); this makes it extremely dominant (almost every character can justify building it; especially spirit scalers). These ideas are intended to provide alternatives for more diverse strategies.

Item one: Artificial Locket
Tier 4 green active item
upgrades from restorative locket
+15% spirit resist
+ 5 health regen (because it no longer provides healing w/ active)
+ 5 OOC health regen
ACTIVE (20s cd)
Whenever an enemy uses an ability within 40m, store one stack (that I couldn't think of a cool name for), storing up to 10.
On use, consumes all stacks, restoring stamina (at the same rates as base locket with a 0.5 higher base) and reducing all item cooldowns by 3 seconds per stack consumed, except this items own cooldown.
I really like the stamina effect of restorative locket and would love to be able to justify using it past mid game (also shoutout heavy melee cancels)


Hydraulic-compressive cooldown
Tier 3 imbued purple item
upgrades from compress cooldown
Reduces a random existing cooldown 4 seconds every time the imbued ability does a certain amount of cumulative damage (200 threshold); can trigger multiple times per-hit (IE a single hit of 1000 would cause 5 random 4 second cooldown reductions, if possible)
The function is similar to witchmail because I think witchmail is Cool
Might compliment transcendant cooldown more than compete with it (though the lack of damage stats on both items probably makes it too big of a damage loss; hard to say)
Ideally builds that sort of do all their damage in one move take this once while transcendant is everybody else

Universal tool-belt
Tier 3 green item
+25% item cooldown reduction
+55% item damage
-10% damage penalty
Despite the simple stat changes, this could be really cool! a lot of items do direct damage, and I think it would be really neat if there was a way to increase it; shoutout to Torment Pulse, Decay, Alchemical fire, Spirit burn who would all scale pretty massively with this
Might be too weak, but considering almost any character could feasibly become an "item dps" it should probably be somewhat weaker on average
Tangential note: honestly, an item damage focused character (as in outside this item) would be fun to see
 
as of now, transcendent cooldown has a monopoly on item cooldown reduction and is one of only 3 consistent options for cooldown reduction (the other 2 being echo shard and refresher); this makes it extremely dominant (almost every character can justify building it; especially spirit scalers). These ideas are intended to provide alternatives for more diverse strategies.

Item one: Artificial Locket
Tier 4 green active item
upgrades from restorative locket
+15% spirit resist
+ 5 health regen (because it no longer provides healing w/ active)
+ 5 OOC health regen
ACTIVE (20s cd)
Whenever an enemy uses an ability within 40m, store one stack (that I couldn't think of a cool name for), storing up to 10.
On use, consumes all stacks, restoring stamina (at the same rates as base locket with a 0.5 higher base) and reducing all item cooldowns by 3 seconds per stack consumed, except this items own cooldown.
I really like the stamina effect of restorative locket and would love to be able to justify using it past mid game (also shoutout heavy melee cancels)


Hydraulic-compressive cooldown
Tier 3 imbued purple item
upgrades from compress cooldown
Reduces a random existing cooldown 4 seconds every time the imbued ability does a certain amount of cumulative damage (200 threshold); can trigger multiple times per-hit (IE a single hit of 1000 would cause 5 random 4 second cooldown reductions, if possible)
The function is similar to witchmail because I think witchmail is Cool
Might compliment transcendant cooldown more than compete with it (though the lack of damage stats on both items probably makes it too big of a damage loss; hard to say)
Ideally builds that sort of do all their damage in one move take this once while transcendant is everybody else

Universal tool-belt
Tier 3 green item
+25% item cooldown reduction
+55% item damage
-10% damage penalty
Despite the simple stat changes, this could be really cool! a lot of items do direct damage, and I think it would be really neat if there was a way to increase it; shoutout to Torment Pulse, Decay, Alchemical fire, Spirit burn who would all scale pretty massively with this
Might be too weak, but considering almost any character could feasibly become an "item dps" it should probably be somewhat weaker on average
Tangential note: honestly, an item damage focused character (as in outside this item) would be fun to see
Okay, the first item needs to refund cooldowns way less. Think about an apollo. With Counter spell. And Witchmail. 2 seconds would be better.

Tier 3 spirit with 4 second for 200 damage being done? Again, on Apollo, specifically the 3. We're talking -12 seconds of cooldown. And that's not forgetting about the pure damage, especially coming from an ultimate, and refunding that as well. Or as well as on a Yamato with the sheer absurd damage from the sword. 1 second for 250 damage threshold. (750 ish sword of Yamato will produce 3 seconds off shaved. That's much better, or 3 seconds off with a full combo of stabs from Apollo.

Make tool-belt tier 2 defense (you get defenses more when you're ahead, a high elo hack), and nerf the stats to make it appropriate. Why do I say this? 3.6% current hp decay with Shiv, on a 18 second cooldown (with transcendant), lasting 10 seconds, almost 13 seconds with superior duration.

15% item cooldown reduction, 40% extra item damage, with -8% damage penalty. Don't want to gimp them to just items, when there are 4 actives and scattered passives. This allows there to be more build variety. Basically, you lose 8% damage for gun, melee and spirit by itself, but you gain 28% extra weapon (factoring in damage reduction as well) damage, at all times! Good when your damage is already enough, but you want your item effectiveness to be increased even through the roof. Or how about +51 + 1.28 spirit ratio Mystic shot? 121 dps maxx on Alchemical fire with almost 0.4x spirit ratio? 32 proc for Torment pulse base? Spirit burn??
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The enemy will feel it.
Overall - good observation on the monopoly of cooldown. With the suggestions I made, they would make a great addition to Deadlock! Well done!
 
perhaps consuming a golden goose egg will remove 1-5 seconds off all your cooldowns (could scale with boon level, and or be random), making it a silly one-time combat item for calico or yamato to get another rotation of abilities
 
A thing i would eventually like to see is an alternative to transcendent cooldown that can still be imbued, reducing all cooldowns by a lesser extent but having most of its effect be focused on a single (probably non-ultimate) ability.
 
perhaps consuming a golden goose egg will remove 1-5 seconds off all your cooldowns (could scale with boon level, and or be random), making it a silly one-time combat item for calico or yamato to get another rotation of abilities
that would be really funny, though it probably shouldnt be the egg (it doesnt need more functions as is)

i do like the idea of it being some other one-time item, though im not sure about how that should be balanced for cooldowns specifically
like, for example, dynamo could just buy their ult cooldown away; i believe refresher's cooldown persists through selling? so maybe that could be done, but then it might be too weak or redundant because of refresher
since it isnt being sold, i guess it could just be too expensive?

probably worth thinking about other single-use item concepts that arent cooldowns though! a movement one in particular sounds appealing
 
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