Nui
New member
as of now, transcendent cooldown has a monopoly on item cooldown reduction and is one of only 3 consistent options for cooldown reduction (the other 2 being echo shard and refresher); this makes it extremely dominant (almost every character can justify building it; especially spirit scalers). These ideas are intended to provide alternatives for more diverse strategies.
Item one: Artificial Locket
Tier 4 green active item
upgrades from restorative locket
+15% spirit resist
+ 5 health regen (because it no longer provides healing w/ active)
+ 5 OOC health regen
ACTIVE (20s cd)
Whenever an enemy uses an ability within 40m, store one stack (that I couldn't think of a cool name for), storing up to 10.
On use, consumes all stacks, restoring stamina (at the same rates as base locket with a 0.5 higher base) and reducing all item cooldowns by 3 seconds per stack consumed, except this items own cooldown.
I really like the stamina effect of restorative locket and would love to be able to justify using it past mid game (also shoutout heavy melee cancels)
Hydraulic-compressive cooldown
Tier 3 imbued purple item
upgrades from compress cooldown
Reduces a random existing cooldown 4 seconds every time the imbued ability does a certain amount of cumulative damage (200 threshold); can trigger multiple times per-hit (IE a single hit of 1000 would cause 5 random 4 second cooldown reductions, if possible)
The function is similar to witchmail because I think witchmail is Cool
Might compliment transcendant cooldown more than compete with it (though the lack of damage stats on both items probably makes it too big of a damage loss; hard to say)
Ideally builds that sort of do all their damage in one move take this once while transcendant is everybody else
Universal tool-belt
Tier 3 green item
+25% item cooldown reduction
+55% item damage
-10% damage penalty
Despite the simple stat changes, this could be really cool! a lot of items do direct damage, and I think it would be really neat if there was a way to increase it; shoutout to Torment Pulse, Decay, Alchemical fire, Spirit burn who would all scale pretty massively with this
Might be too weak, but considering almost any character could feasibly become an "item dps" it should probably be somewhat weaker on average
Tangential note: honestly, an item damage focused character (as in outside this item) would be fun to see
Item one: Artificial Locket
Tier 4 green active item
upgrades from restorative locket
+15% spirit resist
+ 5 health regen (because it no longer provides healing w/ active)
+ 5 OOC health regen
ACTIVE (20s cd)
Whenever an enemy uses an ability within 40m, store one stack (that I couldn't think of a cool name for), storing up to 10.
On use, consumes all stacks, restoring stamina (at the same rates as base locket with a 0.5 higher base) and reducing all item cooldowns by 3 seconds per stack consumed, except this items own cooldown.
I really like the stamina effect of restorative locket and would love to be able to justify using it past mid game (also shoutout heavy melee cancels)
Hydraulic-compressive cooldown
Tier 3 imbued purple item
upgrades from compress cooldown
Reduces a random existing cooldown 4 seconds every time the imbued ability does a certain amount of cumulative damage (200 threshold); can trigger multiple times per-hit (IE a single hit of 1000 would cause 5 random 4 second cooldown reductions, if possible)
The function is similar to witchmail because I think witchmail is Cool
Might compliment transcendant cooldown more than compete with it (though the lack of damage stats on both items probably makes it too big of a damage loss; hard to say)
Ideally builds that sort of do all their damage in one move take this once while transcendant is everybody else
Universal tool-belt
Tier 3 green item
+25% item cooldown reduction
+55% item damage
-10% damage penalty
Despite the simple stat changes, this could be really cool! a lot of items do direct damage, and I think it would be really neat if there was a way to increase it; shoutout to Torment Pulse, Decay, Alchemical fire, Spirit burn who would all scale pretty massively with this
Might be too weak, but considering almost any character could feasibly become an "item dps" it should probably be somewhat weaker on average
Tangential note: honestly, an item damage focused character (as in outside this item) would be fun to see
