boredpanda
Member
I have noticed that endgame support items are somewhat limited, and support items in general also feel limited in variety. As someone who likes to play support, it would be nice to have more options.
My favorite thing about Deadlock, and games like it, is the ability to be creative and break away from the meta of simply copying everyone else’s builds. With more variety in support items, the game could feel much more fun and expressive.
I thought an interesting Hero item for support could be one that involves sacrificing yourself for another player in order to save them. In a nutshell, it would let you transfer all damage a hero would take to yourself for a short time, with a separate self-cast option that transfers 50% of all damage your team takes within a 25m radius to you instead.
If you would die while under the effects of this ability, your respawn time would be reduced by 50%.
Thank you for reading, let me know your thoughts.
Hero's Sacrifice contrast to Cultist Sacrifice
$6400
+300 Bonus Health
+10% Spirit Resist
+10% Bullet Resist
+2.0 Move Speed
Active | 95s Cooldown
Target Ally:
For 4s, redirect 100% of the damage that ally would take to yourself instead and Increase the targeted allies move speed by +2m .
This works through walls and floors.
Self Cast:
For 4s, redirect 50% of all damage taken by allied heroes within 25m to yourself instead.
Redirected damage keeps its original type.
You take 15% increased redirected damage.
If you die while this effect is active, your respawn time is reduced by 50%. You and the targeted ally or allies receive a heal based on the total damage you took while the item was active up to 25% of your total health and a barrier for up to 10% of your total health.
The healing effect of this item is not effected by Healing Reduction.
45m Cast Range
25m Radius
4s Duration
My favorite thing about Deadlock, and games like it, is the ability to be creative and break away from the meta of simply copying everyone else’s builds. With more variety in support items, the game could feel much more fun and expressive.
I thought an interesting Hero item for support could be one that involves sacrificing yourself for another player in order to save them. In a nutshell, it would let you transfer all damage a hero would take to yourself for a short time, with a separate self-cast option that transfers 50% of all damage your team takes within a 25m radius to you instead.
If you would die while under the effects of this ability, your respawn time would be reduced by 50%.
Thank you for reading, let me know your thoughts.
Hero's Sacrifice contrast to Cultist Sacrifice
$6400
+300 Bonus Health
+10% Spirit Resist
+10% Bullet Resist
+2.0 Move Speed
Active | 95s Cooldown
Target Ally:
For 4s, redirect 100% of the damage that ally would take to yourself instead and Increase the targeted allies move speed by +2m .
This works through walls and floors.
Self Cast:
For 4s, redirect 50% of all damage taken by allied heroes within 25m to yourself instead.
Redirected damage keeps its original type.
You take 15% increased redirected damage.
If you die while this effect is active, your respawn time is reduced by 50%. You and the targeted ally or allies receive a heal based on the total damage you took while the item was active up to 25% of your total health and a barrier for up to 10% of your total health.
The healing effect of this item is not effected by Healing Reduction.
45m Cast Range
25m Radius
4s Duration