Change Venator's second skill!!!

Korginton2022

New member
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Since all characters stand to the left of the weapon's crosshairs, Venator kicks the trap along the actual trajectory in front of him (red) instead of the trajectory expected by the player (purple). This is very counterintuitive and unpleasant for gameplay, and often the trap does not slide across the floor and crashes into mini-stumps, which makes it even less convenient to throw. Align the trap's cape with the intuitive trajectory (purple) or make the trap's strike trajectory twisted (green), since the character already looks like Messi on steroids.
 
What does that even mean? It seems to me that the new hero's skill doesn't work very well, and I'm writing about why that is and how it could be done differently, since this is about heroes. Have you tested this skill in the game yourself?
Hero gameplay -> Venator, post a private thread you and the devs can see. That's the setup for hero specific suggestions.
 
Hero gameplay -> Venator, post a private thread you and the devs can see. That's the setup for hero specific suggestions.
Oh, is that possible? I visited the forum for the first time tonight, thank you. Although I don't quite understand the point of a private thread if I can't see other forum members' opinions on whether the skill works well for them or not.
 
likely to make the discussion focused between player and devs. since gameplay feedback is an sensitive issue.
I'll see how it works. I duplicated my post as the person above said, in a private gameplay thread, but so far it only has 5 views. But of course, there's a vibe when the community gives answers about skills and mechanics, and the developers aren't going to write their thoughts, they're sigmas.
 
I'll see how it works. I duplicated my post as the person above said, in a private gameplay thread, but so far it only has 5 views. But of course, there's a vibe when the community gives answers about skills and mechanics, and the developers aren't going to write their thoughts, they're sigmas.
5 views is good if those are developers. There are many developers you know, and a lot of us. But every time you look at your own post it's a view so it doesn't actually tell you how many people have seen your post.
 
I'll see how it works. I duplicated my post as the person above said, in a private gameplay thread, but so far it only has 5 views. But of course, there's a vibe when the community gives answers about skills and mechanics, and the developers aren't going to write their thoughts, they're sigmas.
I’ve had Yoshi reply to my thread on a GT suggestion I gave feedback on, and I’ve also seen them thank people in private threads (ppl post on reddits etc). If you’re here to provide honest feedback, them replying to your thread shouldn’t be a big deal breaker. They work professionally for Valve, not to stroke your ego.
 
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