Cannot connect to servers

edwinzepeda1314

New member
I cannot connect to public or private bot matches. I keep receiving this error message

Here is the text from the console

Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=95db65f0@loopback:1 <-> server=8000257@loopback:0
[NetSteamConn] Associating NetChan DeathsReveng @ loopback:0 (loopback:0) with Steam Net Connection handle #134218327 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2514183664 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'DeathsRevenge' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10171 (revision 9150340)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000421 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] CNetworkGameClientBase::LinkClasses took 15.521 msec
[Server] SV: Sending full update to client DeathsRevenge (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.391 KB [6 pkts], outgoing 868 bytes [5 pkts]
[Networking] DeathsReveng @ loopback:0: NetChan Setting Timeout to 20.00 seconds
 

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