Cannot enter the match

1986developer

New member
I tried to start the Deadlock match about 5 times, but after the lobby was found, I got stuck on the loading screen. After 5 minutes, the game returned to the main menu, and the error was not displayed. This thing happens also in bots match.

Logs from console:
[Client] CL: Connected to '=[A:1:3915769858:30179]'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [14] addons []
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [14] addons []
[Client] CL: CNetworkGameClient already exists for connection to '=[A:1:3915769858:30179]'
[Client] CL: connection to '=[A:1:3915769858:30179]' already started
[Client] Game: "Deadlock"
[Client] Map: "street_test"
[Client] Players: 10 (1 bots) / 33 humans
[Client] Build: 10171 (revision 9167961)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_russian.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000905 seconds
[ResourceSystem] Failed loading resource "models/animgraph2/trooper_humanoid/trooper_humanoid_trooper_medic.vnmvar_c" (ERROR_FILEOPEN: File not found)
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] CNetworkGameClientBase::LinkClasses took 23.546 msec
[ResourceSystem] Failed loading resource "models/animgraph2/trooper_melee/trooper_melee.vmdl_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "materials/skybox/tests/src/light_test_sky_sunset.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/animgraph2/trooper_humanoid/trooper_humanoid_trooper_humanoid.vnmvar_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/animgraph2/trooper_humanoid/trooper_humanoid_ag2.vmdl_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/animgraph2/trooper_humanoid/trooper_humanoid_trooper_melee.vnmvar_c" (ERROR_FILEOPEN: File not found)
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 804.595820ms
[SteamNetSockets] Certificate expires in 46h42m at 1726063080 (current time 1725894953), will renew in 44h42m
[GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
[SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:101012191511394178>)
Lobby 101012191511394178 for Match 10280707 destroyed
[SteamNetSockets] [#3276061578 SDR server steamid:90201614281205762 vport 0 'server'] closed by peer (1001): NETWORK_DISCONNECT_SHUTDOWN
[NetSteamConn] Steam Net connection #3276061578 SDR server steamid:90201614281205762 vport 0 'server' closed by peer, reason 1001: NETWORK_DISCONNECT_SHUTDOWN
[Networking] NETWORK_DISCONNECT_SHUTDOWN
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3915769858:30179], handle #3276061578 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #3276061578 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ =[A:1:3915769858:30179] (=[A:1:3915769858:30179]) from Steam Net Connection handle #3276061578 (userdata 1)
[NetSteamConn] Removing Steam Net Connection for =[A:1:3915769858:30179], handle #3276061578
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 1 (NETWORK_DISCONNECT_SHUTDOWN).
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_SHUTDOWN
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 15 )
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3915769858:30179]), 14'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(15) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [15] addons []
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 1907.741
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 1907.747
[HostStateManager] Host activate: Idle (levelload)
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 1907.911
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 1907.911
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [15] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
CPlayerVoiceListener::GameInit()
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2376479610 pipe] connected
[SteamNetSockets] [#4257254102 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=8da6337a@loopback:1 <-> server=fdc08ad6@loopback:0
[NetSteamConn] Associating NetChan Lisoveliy @ loopback:0 (loopback:0) with Steam Net Connection handle #4257254102 (userdata 1)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2376479610 (userdata 0)
[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'Lisoveliy' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10171 (revision 9167961)
[Client] Server Number: 9
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001974 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] CNetworkGameClientBase::LinkClasses took 17.288 msec
[Server] SV: Sending full update to client Lisoveliy (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.421 KB [6 pkts], outgoing 872 bytes [5 pkts]
[Networking] Lisoveliy @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] [#3276061578 SDR server steamid:90201614281205762 vport 0 'server'] Discarding inactive session ams#43 (155.133.248.36:27057). ConnectionShutdown
[SteamNetSockets] [#3276061578 SDR server steamid:90201614281205762 vport 0 'server'] Discarding inactive session fra#110 (155.133.226.70:27032). ConnectionShutdown
 
I have the some problem. I am from Belarus too. Just wanted to practice with bots.

[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'sleeplessness' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10213 (revision 9261111)
[Client] Server Number: 9
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000206 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 23.156 msec
[Server] SV: Sending full update to client sleeplessness (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.430 KB [6 netframes], outgoing 1.098 KB [5 netframes]
[Networking] sleeplessnes @ loopback:0: NetChan Setting Timeout to 20.00 seconds
Encountered unrecognized client entity in portrait map - info_player_start
[SteamNetSockets] [#1811987603 SDR server steamid:90203913537270789 vport 0 'server'] Discarding inactive session ams#72 (155.133.248.37:27040). ConnectionShutdown
[SteamNetSockets] [#1811987603 SDR server steamid:90203913537270789 vport 0 'server'] Discarding inactive session fra#588 (162.254.197.44:27050). ConnectionShutdown
[SteamNetSockets] Waited 4.1ms for SteamNetworkingSockets lock [GetSessionConnectionInfo]
[SteamNetSockets] Certificate expires in 32h34m at 1729188347 (current time 1729071087), will renew in 30h34m
 
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