Hyueman.0
New member
I think there should be more gloom less individual damage and more spread as well as diminishing damage for each one that hits.
- Number of gloom should double
- Base damage should drop down to 40
- Spirit mult should go to .65
- Spread should have a 135 degree spread
- First 2 gloom deal 100% dmg next 2 should deal 50% any after that should deal 25%
- On 3'rd upgrade gloom increases by 4 and next 4 instead of 2 deal 50 percent