Brainstorming an "Anti-Roster" for Deadlock

How would you design an "anti" version for each hero in the Deadlock roster? There's a couple ways you can go about this, so feel free to share your thoughts. To get the ball rolling, here's two of my own ideas.

Vihs, the Anti-Shiv--
  1. Throwable syringes that stick into allies and apply minor healing over time, similar to Mystic Regen
  2. 12m retreat teleport for disengaging fights, at the cost of lowering your own resists for a few seconds
  3. Passive that turns all your outgoing damage into DOT. Activate to have it all pop at once (Djinn's Mark... 2!)
  4. Skillshot that gives all of your health to a nearby near-death ally, killing you instead. Also allows the passive gain of "Calm", which reduces your damage output but allows you to survive your ult once fully filled.
Lirk & Rice, the Anti-Mo & Anti-Krill
  1. Sacrifice a portion of your health to deal damage to an enemy behind cover. Upgrades to apply a debuff that reduces their damage against you.
  2. Float across the map using a dirigible. It's slow, big, and fragile-- but allows you to travel in a straight line between two locations without weaving through the streets (or, god forbid, going underground). Pops upon arrival or upon taking enough damage, dropping you. While falling, you pull down anyone beneath you, and deal a single burst of damage upon landing.
  3. Oil up a single ally's weapon, increasing their fire rate and clip size for a few seconds.
  4. Select an enemy hero within range. While channeling, you drain your health at a fixed rate. End the channel to throw your victim, who takes damage upon landing. Impact damage and throw distance scale with sacrificed health.
 
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Crystal (Anti-Haze)

1. Haste Hammer - Throws a hammer that shields and gives movement speed to the target ally.
2. Flash Bomb - Blind nearby enemies, causing them to miss attacks and preventing them from seeing heroes.
3. Distraction - Getting shot increases your bullet resistance.
4. Bullet Song - Causes enemies to uncontrollably shoot the nearest target.
 
Tyrdigrade, the Anti-Vyper

  1. A blunt projectile that, on hit, slightly heals you and grants bonus move speed. Consecutive hits against the same target without missing or hitting a new target increases the heal and the speed bonus.
  2. Inject an ally hero with a delayed healing agent. Healing is greatly reduced if the affected hero takes damage during the delay. Can be self-cast.
  3. Passive ability that increases your weapon's performance when standing still or crouching, at the cost of making you unable to jump, dash, or slide.
  4. Throw a bola that bounces between both ally and enemy heroes. Affected allies gain bonus move speed, while affected enemies take increased incoming damage. Effects are multiplied based on the number of bounces (the Nth player hit will have their buff/debuff increased by N times)
 
Five (Anti-Seven)
  1. Gustnado - Send out a ground-based vortex that you travels in front of you. You can slightly move your mouse left and right to control where it goes. The whirlwind has a suction effect, pulling in enemies and damages them the longer they stand inside. Slows down when it hits enemies and stops when it his the world. Once the vortex dies off, it creates a small explosion, knocking the enemies up into the air.
  2. Downburst - Apply a charge to target an enemy hero. After a short duration, the powerful Straight Line Winds will quickly push the enemy downwards, stunning them and blasting away any of their teammates surrounding them. If an enemy hero is in the air while this activates, they will be sent flying back down to the ground, taking more damage the higher they are.
  3. Micro-Bursts - Grants you and your teammates wind-based buffs. While active, your weapons have a higher fire rate and your abilities travel way faster/further.
  4. Supercell Cyclone - Summon a Tornado around you that becomes larger over time, pulling in any nearby enemies and damaging them. Enemies hidden behind cover are not effected by the suction effect.
 
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