SnickerPuffs
Member
How would you design an "anti" version for each hero in the Deadlock roster? There's a couple ways you can go about this, so feel free to share your thoughts. To get the ball rolling, here's two of my own ideas.
Vihs, the Anti-Shiv--
Vihs, the Anti-Shiv--
- Throwable syringes that stick into allies and apply minor healing over time, similar to Mystic Regen
- 12m retreat teleport for disengaging fights, at the cost of lowering your own resists for a few seconds
- Passive that turns all your outgoing damage into DOT. Activate to have it all pop at once (Djinn's Mark... 2!)
- Skillshot that gives all of your health to a nearby near-death ally, killing you instead. Also allows the passive gain of "Calm", which reduces your damage output but allows you to survive your ult once fully filled.
- Sacrifice a portion of your health to deal damage to an enemy behind cover. Upgrades to apply a debuff that reduces their damage against you.
- Float across the map using a dirigible. It's slow, big, and fragile-- but allows you to travel in a straight line between two locations without weaving through the streets (or, god forbid, going underground). Pops upon arrival or upon taking enough damage, dropping you. While falling, you pull down anyone beneath you, and deal a single burst of damage upon landing.
- Oil up a single ally's weapon, increasing their fire rate and clip size for a few seconds.
- Select an enemy hero within range. While channeling, you drain your health at a fixed rate. End the channel to throw your victim, who takes damage upon landing. Impact damage and throw distance scale with sacrificed health.
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