Mörläk
New member
Yes, of course I understand that this is all leaked information about Boho, that it's yet another problem, and that none of the community was supposed to find out anything. I don't know for sure if this is normal, very bad, or maybe even good. The bad part is the extra fuss it creates; the normal part is that it's ubiquitous and unavoidable; and the good part is that interested parties could have participated in this project.
But at the same time, I understand the difference between the author's original intent and the consumer's view of this project—production looks and works differently. I remember it seems a whole bunch of heroes were planned, and that's truly difficult. Just one wrong hero dilutes the style, making it blurry and incoherent. I won't claim that I've fully grasped this style and can definitively say what's good and what's not. I understand that it doesn't work that way. But I don't know what to think.
I've been following the game for a long time, since the start of the closed beta test. This visual style, atmosphere, and the whole emerging universe comes from nothing, slowly growing and forming into a single organism. It's fascinating to watch, like you've just woken up and everything is blurry, and then little by little it becomes clear, and only gradually does clarity of thought emerge.
I understand this is a leak and we weren't supposed to see Boho, but honestly, she looks like everything else in this game, in the same unified style of this project. I might be contradicting myself with this train of thought, and then saying something that refutes what I just talked about. But as I said, I don't know what to think.
Yes, I understand, and yet I've really come to love this character. I latched onto this game from the very beginning because I adore this kind of style or aesthetic. I've found it in many films, cartoons, games, and pictures. It's hard for me to describe it precisely and clearly, but I adore gloomy, weary cities. I love very large cities and especially that style when esotericism, occultism, or magic is tied to a big city—it's genius. I found out this is called urban fantasy. And the characters, each in a tired, worn-down style, everything is very calm and atmospheric. I really, really like this manner of mystery and gloominess. But at the same time, in Deadlock, they didn't overdo the tone; they didn't make it too serious. It's excellent that it's restrained, and I'm very glad for that.
The entire character of the game doesn't grate on the eyes or ears. There isn't too much that's overly theatrical, overacted, or filled with similar emotions—that's superb. The restrained and modest style attracted me even more than games bursting with all colors and emotions, which you easily tire of, but in Deadlock I find rest.
What I cherish most from everything I have left on the internet is this mysterious, gloomy city permeated with magic and legends. It's a certain golden piece of my little world, which is why I'm fighting for it so much, because Boho fits this style and is in harmony with it. So why was Boho cancelled? Why can't she find her place in her own world?
But at the same time, I understand the difference between the author's original intent and the consumer's view of this project—production looks and works differently. I remember it seems a whole bunch of heroes were planned, and that's truly difficult. Just one wrong hero dilutes the style, making it blurry and incoherent. I won't claim that I've fully grasped this style and can definitively say what's good and what's not. I understand that it doesn't work that way. But I don't know what to think.
I've been following the game for a long time, since the start of the closed beta test. This visual style, atmosphere, and the whole emerging universe comes from nothing, slowly growing and forming into a single organism. It's fascinating to watch, like you've just woken up and everything is blurry, and then little by little it becomes clear, and only gradually does clarity of thought emerge.
I understand this is a leak and we weren't supposed to see Boho, but honestly, she looks like everything else in this game, in the same unified style of this project. I might be contradicting myself with this train of thought, and then saying something that refutes what I just talked about. But as I said, I don't know what to think.
Yes, I understand, and yet I've really come to love this character. I latched onto this game from the very beginning because I adore this kind of style or aesthetic. I've found it in many films, cartoons, games, and pictures. It's hard for me to describe it precisely and clearly, but I adore gloomy, weary cities. I love very large cities and especially that style when esotericism, occultism, or magic is tied to a big city—it's genius. I found out this is called urban fantasy. And the characters, each in a tired, worn-down style, everything is very calm and atmospheric. I really, really like this manner of mystery and gloominess. But at the same time, in Deadlock, they didn't overdo the tone; they didn't make it too serious. It's excellent that it's restrained, and I'm very glad for that.
The entire character of the game doesn't grate on the eyes or ears. There isn't too much that's overly theatrical, overacted, or filled with similar emotions—that's superb. The restrained and modest style attracted me even more than games bursting with all colors and emotions, which you easily tire of, but in Deadlock I find rest.
What I cherish most from everything I have left on the internet is this mysterious, gloomy city permeated with magic and legends. It's a certain golden piece of my little world, which is why I'm fighting for it so much, because Boho fits this style and is in harmony with it. So why was Boho cancelled? Why can't she find her place in her own world?