Bebop hook doesn't work in a mirror matchup

fivefivefiver

New member
If you're 1v1 versus another bebop in the hideout or sandbox, you can get stuck in an animation while both of you hook the same target. The first person to cast it gets stuck in a slow animation until you crouch jump out of it. It's 100% reproductible, I presume the spell just doesn't have any condition checks for if your hook target gets snatched away from you. No Pudge Wars for us until that's fixed, I guess
 

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