JoJo Binks
New member
There is an issue with Bebop's bomb ability being cancelled by enemy dash & ability inputs. As you can see in the video, there is a particular window of time where if you use Bebop's bomb right after the enemy uses a dash (or in some cases also their abilities), it will just cancel Bebop's bomb completely and refund it back to Bebop (like not consuming the ability charge).
Granted, although this is reproduceable, the timing is somewhat tight. However, its still enough I was able to reproduce it twice in a row in the last clip of the video. When in a game, it's extremely frustrating when I'll sometimes lose a lane because I get unfortunate and have 3 different bombs get cancelled on me during the laning phase.
Notes: From what I can tell, this has nothing to do with distance of the players from each other, only timing of inputs. Also, when performed successfully, it seems you can only hear the sound of the phantom bomb on the client side of the Bebop, not the enemy (at least thats the result from the 15-20 minutes of testing it). Tested with a friend, and it was reproduceable both ways.
Granted, although this is reproduceable, the timing is somewhat tight. However, its still enough I was able to reproduce it twice in a row in the last clip of the video. When in a game, it's extremely frustrating when I'll sometimes lose a lane because I get unfortunate and have 3 different bombs get cancelled on me during the laning phase.
Notes: From what I can tell, this has nothing to do with distance of the players from each other, only timing of inputs. Also, when performed successfully, it seems you can only hear the sound of the phantom bomb on the client side of the Bebop, not the enemy (at least thats the result from the 15-20 minutes of testing it). Tested with a friend, and it was reproduceable both ways.