match id 71512678
I have a very simple suggestion for attempting to fix the matchmaking. The biggest trend I notice in all my games that go this bad is that looking at the last 10 games for my team vs the enemy team, the enemy team has anywhere from 3 to 6 people on their team that have positive winrate in the last 10 games.
the average game that goes this bad the number seems to be 4 positive winrate players, and one player with a 50% winrate in last 10 games on the enemy team. My teams on the other hand often have minimum 4 players with negative to very negative winrate in the past 10 games (including myself) and one player with a 50% in the last 10.
when I win, it's often a stomp on my team with 5 players with positive winrate excluding myself.
As I seem to often have this situation (disregarding possible confirmation bias) I think that a simple solution to test (however it may be statistically improbable to be that helpful for high elo) is to look at the 2 frontline characters you are given every game and check their winrate, then assign them based on that.
one of the biggest problems I see is that often the 2 frontlines on my team have negative winrate, while the enemy team has positive. While it isn't always the case, it seems to be an unfortunate pattern in many elo's as well including high elo from streamers I watch.
Perhaps it would be a good idea to start on the matchmaking by trying to have a simple rule of trying to land 3 or so players on each team with a negative winrate in the last 10 games. if the 6 resulting from this are not available, then have the matchmaker move on to players that have a 50% winrate in last 10. if those are not available, then perhaps look at other basic stats to start with.
If there are players with a low number of games to reference, have the team assigner check their general stats in the games they do have, and if they aren't at a certain threshold or they aren't trending upwards, perhaps add one more positive winrate player to the team they get put on.
also lastly, I am not asking for matchmaking itself to change, just the team balancing after the match is made looking at winrates at a minimum when placing teams. the thing that frustrates me most is looking at both teams after a game and seeing that 5 of my team goes negative, and 6 of theirs go positive.
It being a team game it doesn't mean that it's a ideal metric as some games will be out of your control, but I would think it's a start considering matchmaking is seemingly the biggest issue for the playerbase. I would just like something to be tried regarding this, as right now, the bad games are far too consistent. thank you.